Пример #1
0
 public Simulation(DateTime start, DateTime end)
 {
     Start = start.Date;
     End = end.Date;
     World = new World();
     Suppliers = new List<Supplier>();
     Customers = new Dictionary<int, Customer>();
     Events = new List<Event.Event>();
 }
Пример #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            SpriteBatch = new SpriteBatch(GraphicsDevice);
            _myWorld = new World();

            _firstObject = new GameObject {Id = 1}; // Create a game object and assign an id
            _secondObject = new GameObject{Id = 2};

            Output.WriteLine("Adding game object...");
            _myWorld.Add(_firstObject); // Add the game object to the world
            _myWorld.Add(_secondObject);

            Output.WriteLine(ObjectInWorldBefore, _myWorld.GameObjectManager.Count);
            _myWorld.Process(); // Process the pending queue to add definitely the game object to the world
            Output.WriteLine(ObjectInWorldAfter, _myWorld.GameObjectManager.Count);
        }
Пример #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            SpriteBatch = new SpriteBatch(GraphicsDevice);

            _myWorld = new World();
            _myObjectManager = new MyGameObjectManager(); // Create the custom game object manager
            _myWorld.AddManager(_myObjectManager); // Add it to the world

            for (int i = 0; i < 5; i++)
            {
                GameObject obj = new GameObject {Id = i};
                _myWorld.Add(obj);
            }

            Output.WriteLine(OddEventCountBefore, _myObjectManager.EventCount, _myObjectManager.OddCount);
            _myWorld.Process();
            Output.WriteLine(OddEventCountAfter, _myObjectManager.EventCount, _myObjectManager.OddCount);
        }
Пример #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            SpriteBatch = new SpriteBatch(GraphicsDevice);

            _myWorld = new World();

            GameObject simpleSoldier = new GameObject {Id = 1};
            GameObject armoredSoldier = new GameObject {Id = 2};
            simpleSoldier.Add(new HealthComponent()); // Create and add a component to a game object
            armoredSoldier.Add(new HealthComponent());
            armoredSoldier.Add(new ShieldComponent());

            Output.WriteLine("Component added...");
            Output.WriteLine(GameObjectComponentCount, "SimpleSoldier", simpleSoldier.Count);
            Output.WriteLine(GameObjectComponentCount, "ArmoredSoldier", armoredSoldier.Count);

            _myWorld.Add(simpleSoldier);
            _myWorld.Add(armoredSoldier);
            _myWorld.Process();
        }