protected RealChunk NextChunk() { var chunk = new RealChunk(); chunk.Read(_br); return(chunk); }
protected RealChunk BeginChunk(uint type) { var chunk = new RealChunk { Offset = _stream.Position, Type = type }; _chunkStack.Push(chunk); _stream.Seek(0x8, SeekOrigin.Current); return(chunk); }
protected void SkipChunk(RealChunk chunk) { chunk.Skip(_stream); }