Пример #1
0
 public TextureGenerator(GraphicsDevice g, int width, int height, int depth)
 {
     GraphicsDevice = g;
     Perlin = new PerlinNoise();
     TexWidth = (width <= 0) ? 1 : width;
     TexHeight = (height <= 0) ? 1 : height;
     TexDepth = (depth <= 0) ? 1 : depth;
     is2D = false;
 }
Пример #2
0
 public TextureGenerator(GraphicsDevice g)
 {
     GraphicsDevice = g;
     Perlin = new PerlinNoise();
     TexWidth = 1; // best if power of 2, like 128
     TexHeight = 1; // best if power of 2, like 128
     TexDepth = 1;
     is2D = true;
 }