Пример #1
0
        public Player(GameClient Client,Character Info)
            : base()
        {
            Log.Success("Player", "Construction de " + Info.Name);

            _Client = Client;
            _Info = Info;
            _Value = Info.Value[0];

            Name = Info.Name;
            SetFaction((byte)(8*(8*Info.Realm)+6));

            EvtInterface = EventInterface.GetEventInterface((uint)_Info.CharacterId);
            SocInterface = new SocialInterface(this);
            TokInterface = new TokInterface(this);
        }
Пример #2
0
        public Player(GameClient Client,Character Info)
            : base()
        {
            Log.Success("Player", "Construction de " + Info.Name);

            _Client = Client;
            _Info = Info;
            _Value = Info.Value[0];

            Name = Info.Name;
            Realm = (GameData.Realms)Info.Realm;
            SetPvpFlag(false);

            EvtInterface = EventInterface.GetEventInterface((uint)_Info.CharacterId);
            SocInterface = new SocialInterface(this);
            TokInterface = new TokInterface(this);
            MlInterface = new MailInterface(this);
        }
Пример #3
0
        public Player(GameClient Client,Character Info)
            : base()
        {
            _Client = Client;
            _Info = Info;
            _Value = Info.Value;

            Name = Info.Name;
            Realm = (GameData.Realms)Info.Realm;
            SetPVPFlag(false);

            EvtInterface = AddInterface(EventInterface.GetEventInterface((uint)_Info.CharacterId)) as EventInterface;
            SocInterface = AddInterface<SocialInterface>();
            TokInterface = AddInterface<TokInterface>();
            MlInterface = AddInterface<MailInterface>();

            EvtInterface.AddEventNotify(EventName.ON_MOVE, CancelQuit);
            EvtInterface.AddEventNotify(EventName.ON_RECEIVE_DAMAGE, CancelQuit);
            EvtInterface.AddEventNotify(EventName.ON_DEAL_DAMAGE, CancelQuit);
            EvtInterface.AddEventNotify(EventName.ON_START_CASTING, CancelQuit);
        }
Пример #4
0
        static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            CreateInfo Info;

            Info.slot = packet.GetUint8();
            Info.race = packet.GetUint8();
            Info.career = packet.GetUint8();
            Info.sex = packet.GetUint8();
            Info.model = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] Traits = new byte[8];
            packet.Read(Traits, 0, Traits.Length);
            packet.Skip(7);

            string Name = packet.GetString(Info.NameSize);

            if (Name.Length > 2 && !CharMgr.NameIsUsed(Name))
            {
                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                }
                else
                {

                    Log.Success("OnCreate", "New Character : " + Name);

                    Character Char = new Character();
                    Char.AccountId = cclient._Account.AccountId;
                    Char.bTraits = Traits;
                    Char.Career = Info.career;
                    Char.CareerLine = CharInfo.CareerLine;
                    Char.ModelId = Info.model;
                    Char.Name = Name;
                    Char.Race = Info.race;
                    Char.Realm = CharInfo.Realm;
                    Char.RealmId = Program.Rm.RealmId;
                    Char.Sex = Info.sex;
                    Char.FirstConnect = true;

                    if (!CharMgr.CreateChar(Char))
                    {
                        Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    }
                    else
                    {

                        Character_item Citm = null;
                        List < CharacterInfo_item > Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                        foreach (CharacterInfo_item Itm in Items)
                        {
                            if (Itm == null)
                                continue;

                            Citm = new Character_item();
                            Citm.Counts = Itm.Count;
                            Citm.CharacterId = Char.CharacterId;
                            Citm.Entry = Itm.Entry;
                            Citm.ModelId = Itm.ModelId;
                            Citm.SlotId = Itm.SlotId;
                            CharMgr.CreateItem(Citm);
                        }

                        Character_value CInfo = new Character_value();
                        CInfo.CharacterId = Char.CharacterId;
                        CInfo.Level = 1;
                        CInfo.Money = 0;
                        CInfo.Online = false;
                        CInfo.RallyPoint = CharInfo.RallyPt;
                        CInfo.RegionId = CharInfo.Region;
                        CInfo.Renown = 0;
                        CInfo.RenownRank = 1;
                        CInfo.RestXp = 0;
                        CInfo.Skills = CharInfo.Skills;
                        CInfo.Speed = 100;
                        CInfo.WorldO = CharInfo.WorldO;
                        CInfo.WorldX = CharInfo.WorldX;
                        CInfo.WorldY = CharInfo.WorldY;
                        CInfo.WorldZ = CharInfo.WorldZ;
                        CInfo.Xp = 0;
                        CInfo.ZoneId = CharInfo.ZoneId;

                        CharMgr.Database.AddObject(CInfo);
                        Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=2"));

                        Char.Value = CInfo;

                        PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
                        Out.WritePascalString(cclient._Account.Username);
                        cclient.SendPacket(Out);
                    }
                }
            }
            else
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR);
                Out.WritePascalString(cclient._Account.Username);
                cclient.SendPacket(Out);
            }
        }
Пример #5
0
        public static void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            CreateInfo Info;

            Info.slot = packet.GetUint8();
            Info.race = packet.GetUint8();
            Info.career = packet.GetUint8();
            Info.sex = packet.GetUint8();
            Info.model = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] Traits = new byte[8];
            packet.Read(Traits, 0, Traits.Length);
            packet.Skip(7);

            string Name = packet.GetString(Info.NameSize);

            if (!CharMgr.NameIsUsed(Name))
            {

                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                    return;
                }

                Log.Success("OnCreate", "Creating new Character : " + Name);

                Character Char = new Character();
                Char.AccountId = cclient._Account.AccountId;
                Char.bTraits = Traits;
                Char.Career = Info.career;
                Char.CareerLine = CharInfo.CareerLine;
                Char.ModelId = Info.model;
                Char.Name = Name;
                Char.Race = Info.race;
                Char.Realm = CharInfo.Realm;
                Char.RealmId = Program.Rm.RealmId;
                Char.Sex = Info.sex;

                if (!CharMgr.CreateChar(Char))
                {
                    Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    return;
                }

                Character_items Citm = null;
                CharacterInfo_item[] Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                for (int i = 0; i < Items.Length; ++i)
                {
                    if (Items[i] == null)
                        continue;

                    Citm = new Character_items();
                    Citm.Counts = Items[i].Count;
                    Citm.CharacterId = Char.CharacterId;
                    Citm.Entry = Items[i].Entry;
                    Citm.ModelId = Items[i].ModelId;
                    Citm.SlotId = Items[i].SlotId;
                    CharMgr.CreateItem(Citm);
                }

                Character_value CInfo = new Character_value();
                CInfo.CharacterId = Char.CharacterId;
                CInfo.Level = 1;
                CInfo.Money = 0;
                CInfo.Online = false;
                CInfo.RallyPoint = CharInfo.RallyPt;
                CInfo.RegionId = CharInfo.Region;
                CInfo.Renown = 0;
                CInfo.RenownRank = 1;
                CInfo.RestXp = 0;
                CInfo.Skills = CharInfo.Skills;
                CInfo.Speed = 100;
                CInfo.WorldO = CharInfo.WorldO;
                CInfo.WorldX = CharInfo.WorldX;
                CInfo.WorldY = CharInfo.WorldY;
                CInfo.WorldZ = CharInfo.WorldZ;
                CInfo.Xp = 0;
                CInfo.ZoneId = CharInfo.ZoneId;

                CharMgr.Database.AddObject(CInfo);

                Char.Value = new Character_value[1] { CInfo };
            }

            PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
            Out.WritePascalString(cclient._Account.Username);
            cclient.SendTCP(Out);
        }