Пример #1
0
 private void OnRenderProgressChanged(object sender, RenderElementEventArgs e)
 {
     try
     {
         if (!Disposing)
         {
             if (e.Percent >= 0 && e.Percent <= 100)
             {
                 toolStripProgressBar_RenderingElements.Value = e.Percent;
             }
             if (e.Percent == 100)
             {
                 toolStripProgressBar_RenderingElements.Visible = false;
                 toolStripStatusLabel_RenderingElements.Visible = false;
             }
             else if (!toolStripProgressBar_RenderingElements.Visible)
             {
                 toolStripProgressBar_RenderingElements.Visible = true;
                 toolStripStatusLabel_RenderingElements.Visible = true;
             }
         }
     }
     catch(Exception ex)
     {
         Logging.ErrorException("TimedSequenceEditor: Error updating rendering progress indicator.",ex);
     }
 }
Пример #2
0
 private void OnRenderProgressChanged(object sender, RenderElementEventArgs e)
 {
     try {
         if (!Disposing) {
             if (e.Percent >= 0 && e.Percent <= 100)
             {
                 toolStripProgressBar_RenderingElements.Value = e.Percent;
             }
             if (e.Percent == 100)
             {
                 toolStripProgressBar_RenderingElements.Visible = false;
                 toolStripStatusLabel_RenderingElements.Visible = false;
             } else if (!toolStripProgressBar_RenderingElements.Visible)
             {
                 toolStripProgressBar_RenderingElements.Visible = true;
                 toolStripStatusLabel_RenderingElements.Visible = true;
             }
         }
     }
     catch {
     }
 }