Пример #1
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 public override void Execute(Transform UICanvas, Command command)
 {
     UICanvas.gameObject.SetActive(!UICanvas.gameObject.activeSelf);
 }
Пример #2
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 //Move and maybe save command
 public abstract void Execute(Transform boxTrans, Command command);
Пример #3
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 public override void Execute(Transform boxTrans, Command command)
 {
     InputHandler.shouldStartReplay = true;
 }
Пример #4
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 //Called when we press a key
 public override void Execute(Transform boxTrans, Command command)
 {
     //Nothing will happen if we press this key
 }