private void Map_FogOrMarkerChanged(GameMap map)
 {
     UpdateGridBrush();
 }
Пример #2
0
        protected override void OnRender(DrawingContext drawingContext)
        {
            base.OnRender(drawingContext);


            GameMap map = (GameMap)DataContext;

            if (map != null)
            {
                Brush b = new SolidColorBrush(PlayerMode?Color.FromArgb(255, 0, 0, 0):Color.FromArgb(128, 0, 0, 0));


                Rect drawRect = OriginRect();


                Rect rectStart = new Rect();
                bool running   = false;
                for (int y = 0; y < map.CellsHeight; y++)
                {
                    Action drawIfRunning = () =>
                    {
                        if (running)
                        {
                            running = false;

                            rectStart.Width = drawRect.X - rectStart.X;

                            Rect finalRect = rectStart;

                            if (playerMode)
                            {
                                double extra = finalRect.Height * .01;
                                finalRect.Y      -= extra;
                                finalRect.Height += extra * 2.0;
                            }


                            drawingContext.DrawRectangle(b, null, finalRect);
                        }
                    };


                    for (int x = 0; x < map.CellsWidth; x++)
                    {
                        if (map[x, y])
                        {
                            if (!running)
                            {
                                rectStart = drawRect;
                                running   = true;
                            }
                        }
                        else
                        {
                            drawIfRunning();
                        }


                        drawRect.X += drawRect.Width;
                    }
                    drawIfRunning();
                    drawRect.X  = UseGridOrigin.X;
                    drawRect.Y += drawRect.Height;
                }

                foreach (KeyValuePair <int, List <GameMap.Marker> > pair in map.Markers)
                {
                    foreach (GameMap.Marker m in pair.Value)
                    {
                        DrawMarker(drawingContext, pair.Key, m);
                    }
                }
            }
        }
Пример #3
0
 public void RemoveMap(MapStub stub)
 {
     DeleteMapFile(stub);
     Maps.Remove(stub);
     GameMap.Delete(stub.Id);
 }