public void Refresh() { switch (colorPicker.mode) { case ColorPicker.Mode.HSV_H: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorHSV color = new ColorHSV(); color.h = (float)y / texture.height * 360.0f; color.s = 1.0f; color.v = 1.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.HSV_S: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorHSV color = new ColorHSV(); color.h = colorPicker.pickArea.value.x * 360.0f; color.s = (float)y / texture.height; color.v = colorPicker.pickArea.value.y; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.HSV_V: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorHSV color = new ColorHSV(); color.h = colorPicker.pickArea.value.x * 360.0f; color.s = colorPicker.pickArea.value.y; color.v = (float)y / texture.height; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.RGB_R: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { Color color = new Color(); color.r = (float)y / texture.height; color.g = colorPicker.pickArea.value.y; color.b = colorPicker.pickArea.value.x; color.a = 1.0f; texture.SetPixel(x, y, color); } } } break; case ColorPicker.Mode.RGB_G: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { Color color = new Color(); color.r = colorPicker.pickArea.value.y; color.g = (float)y / texture.height; color.b = colorPicker.pickArea.value.x; color.a = 1.0f; texture.SetPixel(x, y, color); } } } break; case ColorPicker.Mode.RGB_B: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { Color color = new Color(); color.r = colorPicker.pickArea.value.x; color.g = colorPicker.pickArea.value.y; color.b = (float)y / texture.height; color.a = 1.0f; texture.SetPixel(x, y, color); } } } break; case ColorPicker.Mode.Lab_L: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorLab color = new ColorLab(); color.L = (float)y / texture.height * 100.0f; color.a = colorPicker.pickArea.value.x * 255.0f - 128.0f; color.b = colorPicker.pickArea.value.y * 255.0f - 128.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.Lab_a: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorLab color = new ColorLab(); color.L = colorPicker.pickArea.value.y * 100.0f; color.a = (float)y / texture.height * 255.0f - 128.0f; color.b = colorPicker.pickArea.value.x * 255.0f - 128.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.Lab_b: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorLab color = new ColorLab(); color.L = colorPicker.pickArea.value.y * 100.0f; color.a = colorPicker.pickArea.value.x * 255.0f - 128.0f; color.b = (float)y / texture.height * 255.0f - 128.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; default: break; } texture.Apply(); }
public void RefreshColor() { try { switch (mode) { case Mode.HSV_H: { float h = pickBar.value * 360.0f; float s = pickArea.value.x; float v = pickArea.value.y; m_newColorHSV = new ColorHSV(h, s, v); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.HSV_S: { float h = pickArea.value.x * 360.0f; float s = pickBar.value; float v = pickArea.value.y; m_newColorHSV = new ColorHSV(h, s, v); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.HSV_V: { float h = pickArea.value.x * 360.0f; float s = pickArea.value.y; float v = pickBar.value; m_newColorHSV = new ColorHSV(h, s, v); m_newColor = m_newColorHSV.ToColor(); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.RGB_R: { float r = pickBar.value; float g = pickArea.value.y; float b = pickArea.value.x; m_newColor = new Color(r, g, b); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.RGB_G: { float r = pickArea.value.y; float g = pickBar.value; float b = pickArea.value.x; m_newColor = new Color(r, g, b); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.RGB_B: { float r = pickArea.value.x; float g = pickArea.value.y; float b = pickBar.value; m_newColor = new Color(r, g, b); m_newColorHSV = new ColorHSV(m_newColor); m_newColorLab = new ColorLab(m_newColor); } break; case Mode.Lab_L: { float L = pickBar.value * 100.0f; float a = pickArea.value.x * 255.0f - 128.0f; float b = pickArea.value.y * 255.0f - 128.0f; m_newColorLab = new ColorLab(L, a, b); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); } break; case Mode.Lab_a: { float L = pickArea.value.y * 100.0f; float a = pickBar.value * 255.0f - 128.0f; float b = pickArea.value.x * 255.0f - 128.0f; m_newColorLab = new ColorLab(L, a, b); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); } break; case Mode.Lab_b: { float L = pickArea.value.y * 100.0f; float a = pickArea.value.x * 255.0f - 128.0f; float b = pickBar.value * 255.0f - 128.0f; m_newColorLab = new ColorLab(L, a, b); m_newColor = m_newColorLab.ToColor(); m_newColorHSV = new ColorHSV(m_newColor); } break; default: break; } m_newColorHex = new ColorHex(m_newColor); m_newColorCMYK = new ColorCMYK(m_newColor); } catch { } RefreshInputField(); }
public void Refresh() { switch (colorPicker.mode) { case ColorPicker.Mode.HSV_H: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorHSV color = new ColorHSV(); color.h = colorPicker.pickBar.value * 360.0f; color.s = (float)x / texture.width; color.v = (float)y / texture.height; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.HSV_S: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorHSV color = new ColorHSV(); color.h = (float)x / texture.width * 360.0f; color.s = colorPicker.pickBar.value; color.v = (float)y / texture.height; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.HSV_V: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorHSV color = new ColorHSV(); color.h = (float)x / texture.width * 360.0f; color.s = (float)y / texture.height; color.v = colorPicker.pickBar.value; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.RGB_R: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { Color color = new Color(); color.r = colorPicker.pickBar.value; color.g = (float)y / texture.height; color.b = (float)x / texture.width; color.a = 1.0f; texture.SetPixel(x, y, color); } } } break; case ColorPicker.Mode.RGB_G: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { Color color = new Color(); color.r = (float)y / texture.height; color.g = colorPicker.pickBar.value; color.b = (float)x / texture.width; color.a = 1.0f; texture.SetPixel(x, y, color); } } } break; case ColorPicker.Mode.RGB_B: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { Color color = new Color(); color.r = (float)x / texture.width; color.g = (float)y / texture.height; color.b = colorPicker.pickBar.value; color.a = 1.0f; texture.SetPixel(x, y, color); } } } break; case ColorPicker.Mode.Lab_L: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorLab color = new ColorLab(); color.L = colorPicker.pickBar.value * 100.0f; color.a = (float)x / texture.width * 255.0f - 128.0f; color.b = (float)y / texture.height * 255.0f - 128.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.Lab_a: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorLab color = new ColorLab(); color.L = (float)y / texture.height * 100.0f; color.a = colorPicker.pickBar.value * 255.0f - 128.0f; color.b = (float)x / texture.width * 255.0f - 128.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; case ColorPicker.Mode.Lab_b: { for (int y = 0; y < texture.height; ++y) { for (int x = 0; x < texture.width; ++x) { ColorLab color = new ColorLab(); color.L = (float)y / texture.height * 100.0f; color.a = (float)x / texture.width * 255.0f - 128.0f; color.b = colorPicker.pickBar.value * 255.0f - 128.0f; color.alpha = 1.0f; texture.SetPixel(x, y, color.ToColor()); } } } break; default: break; } texture.Apply(); if (colorPicker.newColorLab != null) { if (colorPicker.newColorLab.L > 62.0f) { indicatorImage.color = Color.black; } else { indicatorImage.color = Color.white; } } }