private static void ChooseContractHandler(PacketHeader header, Connection connection, byte[] info) { ContractRequest contract; using (MemoryStream stream = new MemoryStream(info)) { contract = Serializer.Deserialize <ContractRequest>(stream); } Promise promise = AskUser.AskPromise(contract); GameMode gameMode = GameMode.ClassicClover; if (promise != Promise.Passe && promise != Promise.Coinche && promise != Promise.ReCoinche) { gameMode = AskUser.AskGameMode(); } if (!Lobby.IsGameStarted) { return; } using (MemoryStream streamResp = new MemoryStream()) { ContractResponse resp = new ContractResponse { Promise = promise, GameMode = gameMode }; Serializer.Serialize(streamResp, resp); connection.SendObject("ChooseContractResp", streamResp.ToArray()); Console.WriteLine("Response sent !"); } }
private static void GiveCardHandler(PacketHeader header, Connection connection, byte[] info) { int choice = AskUser.AskCard(Program.clientInfos.GetCards()); if (!Lobby.IsGameStarted) { return; } using (var stream = new MemoryStream()) { PlayCard card = new PlayCard { CardValue = Program.clientInfos.GetCardType(choice), CardColor = Program.clientInfos.GetCardColor(choice) }; Program.clientInfos.PlayCard(choice); Serializer.Serialize(stream, card); connection.SendObject("GiveCard", stream.ToArray()); Console.WriteLine("Card sent !"); } }