public static WeaponUpgradeModelView Deserialize(System.IO.StreamReader input) { WeaponUpgradeModelView _obj = new WeaponUpgradeModelView(); // Description SpellLevelDescriptionView _obj_Description = SpellLevelDescriptionView.Deserialize(input); _obj.Description = (SpellLevelDescriptionView)_obj_Description; // PassiveAlterations List <StateAlterationModelView> _obj_PassiveAlterations = new List <StateAlterationModelView>(); int _obj_PassiveAlterations_count = Int32.Parse(input.ReadLine()); for (int _obj_PassiveAlterations_i = 0; _obj_PassiveAlterations_i < _obj_PassiveAlterations_count; _obj_PassiveAlterations_i++) { StateAlterationModelView _obj_PassiveAlterations_e = StateAlterationModelView.Deserialize(input); _obj_PassiveAlterations.Add((StateAlterationModelView)_obj_PassiveAlterations_e); } _obj.PassiveAlterations = (List <StateAlterationModelView>)_obj_PassiveAlterations; // Cost float _obj_Cost = Single.Parse(input.ReadLine()); _obj.Cost = (float)_obj_Cost; return(_obj); }
public static WeaponModelView Deserialize(System.IO.StreamReader input) { WeaponModelView _obj = new WeaponModelView(); // ID int _obj_ID = Int32.Parse(input.ReadLine()); _obj.ID = (int)_obj_ID; // Upgrades List <WeaponUpgradeModelView> _obj_Upgrades = new List <WeaponUpgradeModelView>(); int _obj_Upgrades_count = Int32.Parse(input.ReadLine()); for (int _obj_Upgrades_i = 0; _obj_Upgrades_i < _obj_Upgrades_count; _obj_Upgrades_i++) { WeaponUpgradeModelView _obj_Upgrades_e = WeaponUpgradeModelView.Deserialize(input); _obj_Upgrades.Add((WeaponUpgradeModelView)_obj_Upgrades_e); } _obj.Upgrades = (List <WeaponUpgradeModelView>)_obj_Upgrades; // Price float _obj_Price = Single.Parse(input.ReadLine()); _obj.Price = (float)_obj_Price; return(_obj); }