private static List<PuzzleName> BuildPuzzleNames(IEnumerable<string> names) { // Iterate through the list of names and build a List of PuzzleName objects. // // Note: The first PuzzleName object should have a Position property value of 1. // The second is 2 and so on. // Position is 1 based and not zero based. int position = 0; List<PuzzleName> puzzleNames = new List<PuzzleName>(); try { foreach (string name in names) { position += 1; var puzzle = new PuzzleName(name, position); puzzleNames.Add(puzzle); } } catch (Exception e) { Console.WriteLine(e); } //TODO: remove this code and add your implementation here return puzzleNames; }
public void ShouldSolvePuzzle() { //arrange PuzzleName puzzle= new PuzzleName("ABDUL",1); PuzzleName puzzleScore= new PuzzleName("AGNES", 43); List<PuzzleName> puzzleNames = new List<PuzzleName> {puzzle, puzzleScore }; int position = 1; PuzzleName puzzleName = puzzleNames.ElementAt(position); //act string puzzleAnswer = PuzzleSolver.Solve(); //assert Assert.AreEqual(puzzleAnswer, puzzleName.Name + puzzleName.Score); }
private static List<PuzzleName> BuildPuzzleNames(IEnumerable<string> names) { // Iterate through the list of names and build a List of PuzzleName objects. // // Note: The first PuzzleName object should have a Position property value of 1. // The second is 2 and so on. // Position is 1 based and not zero based. //TODO: remove this code and add your implementation here //return names.Select(n => new PuzzleName(n, -999)).ToList(); /* * Yobe - 14/10/2015 * * Build list of puzzle objects * */ List<PuzzleName> puzzleNames = new List<PuzzleName>(); // Convert to generic list List<string> sNames = names.ToList(); // Sort the list alphabetically sNames.Sort(); // Loop through the list and build puzzle objects for (int i = 0; i <= sNames.Count - 1; i++) { // Get current name string name = sNames[i]; // Get position of the name in list int iPosition = sNames.IndexOf(name); // Add 1 so Position is not zero based iPosition += 1; // New object PuzzleName puzzleName = new PuzzleName(name, iPosition); puzzleNames.Add(puzzleName); } return puzzleNames; }