public ClientDispatcher(NetworkedScene n) { this.networkedScene = n; this.networkService = networkedScene.networkService; playerInfo = new List <PlayerInfo>(); }
public ServerDispatcher(NetworkedScene n) { this.networkedScene = n; this.networkService = networkedScene.networkService; ids = new List <string>(); names = new List <string>(); chosenColors = new HashSet <int>(); }
/** * <summary> * Sets the camera according to the initial position of the player * </summary> */ public void SetCameraPosition(int number, int max, NetworkedScene ns) { PopulateInitialPosition init = PopulateInitialPosition.GetPlayerPosition(number, max, width, height, castleWidth, castleHeight); LayerTile tile = Map.map.GetTileByMapCoordinates(init.x + castleWidth / 2, init.y + castleHeight / 2); if (tile != null) { Vector2 pos = tile.LocalPosition + WorldObjectData.center; ns.RenderManager.ActiveCamera2D.Transform.Position = pos; } }
/** * <summary> * Loads the map from the TiledMap into the arrays * </summary> */ public void SetMap() { networkedScene = (Owner.Scene as NetworkedScene); IEnumerator <string> keys = tiledMap.TileLayers.Keys.GetEnumerator(); if (keys.MoveNext()) { string layer = keys.Current; occupied = new bool[width, height]; mobiles = new WorldObject[width, height]; objects = new WorldObject[width, height]; if (layer != null) { mapLayer = tiledMap.TileLayers[layer]; foreach (LayerTile tile in mapLayer.Tiles) { if (InBounds(tile.X, tile.Y)) { occupied[tile.X, tile.Y] = false; mobiles[tile.X, tile.Y] = null; objects[tile.X, tile.Y] = null; } } } } Color back = RenderManager.ActiveCamera2D.BackgroundColor; //Hide non-playable map if (height != tiledMap.Height) { Entity quad = new Entity() .AddComponent(new Transform2D() { Position = new Vector2(width * tiledMap.TileWidth, 0), Scale = new Vector2((tiledMap.Width - width), tiledMap.Height) }) .AddComponent(new Sprite(WaveContent.Assets.Blank_png) { TintColor = back }) .AddComponent(new SpriteRenderer()); EntityManager.Add(quad); } if (width != tiledMap.Width) { Entity quad = new Entity() .AddComponent(new Transform2D() { Position = new Vector2(0, height * tiledMap.TileHeight), Scale = new Vector2(tiledMap.Width, (tiledMap.Height - height)) }) .AddComponent(new Sprite(WaveContent.Assets.Blank_png) { TintColor = back }) .AddComponent(new SpriteRenderer()); EntityManager.Add(quad); } }