Пример #1
0
 public void Deserialize(IDataReader reader)
 {
     FirstNameId   = (UInt16)reader.ReadVarShort();
     LastNameId    = (UInt16)reader.ReadVarShort();
     GuildIdentity = new GuildInformations();
     GuildIdentity.Deserialize(reader);
 }
Пример #2
0
 public new void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     Deserted  = reader.ReadBoolean();
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
 }
Пример #3
0
 public void Deserialize(IDataReader reader)
 {
     SpouseAccountId  = (UInt32)reader.ReadInt();
     SpouseId         = reader.ReadVarLong();
     SpouseName       = reader.ReadUTF();
     SpouseLevel      = reader.ReadByte();
     Breed            = (SByte)reader.ReadByte();
     Sex              = (SByte)reader.ReadByte();
     SpouseEntityLook = new EntityLook();
     SpouseEntityLook.Deserialize(reader);
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
     AlignmentSide = (SByte)reader.ReadByte();
 }
        public new void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            UInt32 wrappedBoolean = 0;

            PlayerId       = reader.ReadVarLong();
            PlayerName     = reader.ReadUTF();
            Level          = reader.ReadByte();
            AlignmentSide  = (SByte)reader.ReadByte();
            Breed          = (SByte)reader.ReadByte();
            wrappedBoolean = (UInt32)reader.ReadByte();
            Sex            = BooleanByteWrapper.GetFlag(wrappedBoolean, 0);
            GuildInfo      = new GuildInformations();
            GuildInfo.Deserialize(reader);
            MoodSmileyId = (UInt16)reader.ReadVarShort();
            Status       = new PlayerStatus();
            Status.Deserialize(reader);
            wrappedBoolean = (UInt32)reader.ReadByte();
            HavenBagShared = BooleanByteWrapper.GetFlag(wrappedBoolean, 0);
        }
 public new void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     GuildInformations = new GuildInformations();
     GuildInformations.Deserialize(reader);
 }