/// <summary> /// /// </summary> /// <param name="resource"></param> public void HarvestStart(HarvestableResource resource, int duration) { CurrentAction = new GameHarvestAction(this, resource, duration); StartAction(GameActionTypeEnum.SKILL_HARVEST); }
/// <summary> /// /// </summary> /// <param name="character"></param> /// <param name="harvestableResource"></param> /// <param name="duration"></param> public GameHarvestAction(CharacterEntity character, HarvestableResource harvestableResource, int duration) : base(GameActionTypeEnum.SKILL_HARVEST, character, duration) { HarvestableResource = harvestableResource; }