Пример #1
0
        public void DoScriptAt(Vector2D mappos, float rendererscale)
        {
            bool snaptogrid    = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
            bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;

            if (General.Interface.MouseInDisplay)
            {
                // Make undo for the draw
                General.Map.UndoRedo.CreateUndo("Run script");

                General.Interface.SetCursor(Cursors.AppStarting);

                General.Interface.DisplayStatus(StatusType.Info, "Executing script!");

                /*
                 * List<Sector> oldsectors = new List<Sector>(General.Map.Map.Sectors);
                 * List<Sector> allnewsectors = new List<Sector>();
                 */

                WadScriptVM vm = new WadScriptVM(this);

                vm.RunVM(snaptogrid, snaptonearest, mappos);

                /*
                 * int i = 1;
                 * foreach (Sector s in General.Map.Map.Sectors)
                 * {
                 *  if (!oldsectors.Contains(s))
                 *  {
                 *      allnewsectors.Add(s);
                 *      s.SetFloorTexture("FLAT" + i++);
                 *  }
                 * }
                 */

                // Snap to map format accuracy
                General.Map.Map.SnapAllToAccuracy();

                // Clear selection
                General.Map.Map.ClearAllSelected();

                // Update cached values
                General.Map.Map.Update();

                // Update the used textures
                General.Map.Data.UpdateUsedTextures();

                // Map is changed
                General.Map.IsChanged = true;

                General.Interface.SetCursor(Cursors.Default);

                General.Interface.RedrawDisplay();

                General.Interface.DisplayStatus(StatusType.Info, "Execution done!");
            }
            // add support for mouseless scripts
        }
Пример #2
0
        // returns false on error
        public bool CompileFromFilename(string filename, WadScriptVM invm)
        {
            if (!File.Exists(filename))
            {
                Logger.WriteLogLine("WadScript.Compiler: attempt to compile nonexistent file " + filename);
                return(false);
            }

            return(CompileFromCharArray(File.ReadAllText(filename).ToCharArray(), invm));
        }
Пример #3
0
        // returns false on error
        public bool CompileFromCharArray(char[] infile, WadScriptVM invm)
        {
            vm = invm;
            if (!Tokenize(infile))
            {
                Error("Unknown Tokenizer Error (sorry)");
                return(false);
            }

            vm.lines = lines;

            for (int i = 0; i < tokens.Count; i++)
            {
                Logger.WriteLogLine(tokenTypes[i].ToString() + " token \"" + tokens[i] + "\" at line number " + tokenLineNumbers[i]);
            }

            SyntaxGen();

            Logger.WriteLogLine(DebugPrintParseTree(string.Empty, syntaxtree, 0));

            return(true);
        }