Пример #1
0
        public static void OutputEffectCpp(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            bool isInputSizeFixed = !EffectHasVariableNumberOfInputs(effect);
            int  inputsCount      = isInputSizeFixed ? effect.Inputs.InputsList.Count : 0;

            output.WriteLine("#include \"pch.h\"");
            output.WriteLine("#include \"" + effect.ClassName + ".h\"");
            output.WriteLine();
            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine(effect.ClassName + "::" + effect.ClassName + "()");
            output.WriteIndent();
            output.WriteLine(": CanvasEffect(CLSID_D2D1"
                             + EffectGenerator.FormatClassName(effect.Properties[0].Value) + ", "
                             + (effect.Properties.Count(p => !p.IsHandCoded) - 4) + ", "
                             + inputsCount + ", "
                             + isInputSizeFixed.ToString().ToLower() + ")");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("// Set default values");

            foreach (var property in effect.Properties)
            {
                WritePropertyInitialization(output, property);
            }
            output.Unindent();
            output.WriteLine("}");
            output.WriteLine();
            foreach (var property in effect.Properties)
            {
                WritePropertyImplementation(effect, output, property);
            }

            if (EffectHasVariableNumberOfInputs(effect))
            {
                output.WriteLine("IMPLEMENT_EFFECT_SOURCES_PROPERTY(" + effect.ClassName + ")");
                output.WriteLine();
            }
            else
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("IMPLEMENT_EFFECT_SOURCE_PROPERTY(" + effect.ClassName + ",");
                    output.Indent();
                    output.WriteLine(input.Name + ",");
                    output.WriteLine(i.ToString() + ")");
                    output.Unindent();
                    output.WriteLine();
                }
            }

            output.WriteLine("ActivatableClass(" + effect.ClassName + ");");

            output.Unindent();
            output.WriteLine("}}}}}");
        }
Пример #2
0
        public static void OutputCommonEnums(List <Effects.Effect> effects, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            output.WriteLine("namespace Microsoft.Graphics.Canvas.Effects");
            output.WriteLine("{");
            output.Indent();
            bool isFirstOutput = true;

            foreach (var effect in effects)
            {
                foreach (var property in effect.Properties)
                {
                    // Check if property represent enum that is common to some group of effects
                    if (property.Type == "enum" && property.EnumFields.IsRepresentative && property.ShouldProject)
                    {
                        // Check if any registred property need this enum
                        if (effects.Any(e => e.Properties.Any(p => p.TypeNameIdl == property.TypeNameIdl)))
                        {
                            if (isFirstOutput)
                            {
                                isFirstOutput = false;
                            }
                            else
                            {
                                output.WriteLine();
                            }
                            OutputEnum(property, output);
                        }
                    }
                }
            }
            output.Unindent();
            output.WriteLine("}");
        }
Пример #3
0
        public static void OutputEffectMakers(List <Effects.Effect> effects, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            output.WriteLine("#include \"pch.h\"");
            output.WriteLine();

            var enabledEffects = from effect in effects
                                 where EffectGenerator.IsEffectEnabled(effect)
                                 select effect;

            var effectsByVersion = from effect in enabledEffects
                                   orderby effect.ClassName
                                   group effect by(effect.Overrides != null?effect.Overrides.WinVer : null) into versionGroup
                                   orderby versionGroup.Key
                                   select versionGroup;

            foreach (var versionGroup in effectsByVersion)
            {
                OutputVersionConditional(versionGroup.Key, output);

                foreach (var effect in versionGroup)
                {
                    output.WriteLine("#include \"" + effect.ClassName + ".h\"");
                }

                EndVersionConditional(versionGroup.Key, output);
                output.WriteLine();
            }

            output.WriteLine();
            output.WriteLine("std::pair<IID, CanvasEffect::MakeEffectFunction> CanvasEffect::m_effectMakers[] =");
            output.WriteLine("{");

            int longestName = enabledEffects.Select(effect => effect.ClassName.Length).Max();

            foreach (var versionGroup in effectsByVersion)
            {
                OutputVersionConditional(versionGroup.Key, output);
                output.Indent();

                foreach (var effect in versionGroup)
                {
                    string padding = new string(' ', longestName - effect.ClassName.Length);

                    output.WriteLine("{ " + effect.ClassName + "::EffectId(), " + padding + "MakeEffect<" + effect.ClassName + "> " + padding + "},");
                }

                output.Unindent();
                EndVersionConditional(versionGroup.Key, output);
                output.WriteLine();
            }

            output.Indent();
            output.WriteLine("{ GUID_NULL, nullptr }");
            output.Unindent();

            output.WriteLine("};");
        }
Пример #4
0
        public static void OutputEffectHeader(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            output.WriteLine("#pragma once");
            output.WriteLine();
            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects ");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("using namespace ::Microsoft::WRL;");
            output.WriteLine("using namespace ABI::Microsoft::Graphics::Canvas;");
            output.WriteLine();
            output.WriteLine("class " + effect.ClassName + " : public RuntimeClass<");
            output.Indent();
            output.WriteLine(effect.InterfaceName + ",");
            output.WriteLine("MixIn<" + effect.ClassName + ", CanvasEffect>>,");
            output.WriteLine("public CanvasEffect");
            output.Unindent();
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("InspectableClass(RuntimeClass_Microsoft_Graphics_Canvas_Effects_" + effect.ClassName + ", BaseTrust);");
            output.WriteLine();
            output.Unindent();
            output.WriteLine("public:");
            output.Indent();
            output.WriteLine(effect.ClassName + "();");
            output.WriteLine();

            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string" || property.IsHidden)
                {
                    continue;
                }

                var propertyMacro = property.IsArray ? "EFFECT_ARRAY_PROPERTY" : "EFFECT_PROPERTY";

                output.WriteLine(propertyMacro + "(" + property.Name + ", " + property.TypeNameCpp + ");");
            }

            if (EffectHasVariableNumberOfInputs(effect))
            {
                output.WriteLine("EFFECT_SOURCES_PROPERTY();");
            }
            else
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("EFFECT_PROPERTY(" + input.Name + ", IGraphicsEffectSource*);");
                }
            }
            output.Unindent();
            output.WriteLine("};");
            output.Unindent();
            output.WriteLine("}}}}}");
        }
Пример #5
0
        public static void OutputEffectHeader(Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            output.WriteLine("#pragma once");
            output.WriteLine();
            output.WriteLine("#include <CanvasImage.h>");
            output.WriteLine();
            output.WriteLine("#include \"ClosablePtr.h\"");
            output.WriteLine("#include \"ResourceManager.h\"");
            output.WriteLine("#include \"effects\\CanvasEffect.h\"");
            output.WriteLine();
            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects ");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("using namespace ::Microsoft::WRL;");
            output.WriteLine("using namespace ABI::Microsoft::Graphics::Canvas;");
            output.WriteLine();
            output.WriteLine("class " + effect.ClassName + " : public RuntimeClass<");
            output.Indent();
            output.WriteLine(effect.InterfaceName + ",");
            output.WriteLine("MixIn<" + effect.ClassName + ", CanvasEffect>>,");
            output.WriteLine("public CanvasEffect");
            output.Unindent();
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("InspectableClass(RuntimeClass_Microsoft_Graphics_Canvas_Effects_" + effect.ClassName + ", BaseTrust);");
            output.WriteLine();
            output.Unindent();
            output.WriteLine("public:");
            output.Indent();
            output.WriteLine(effect.ClassName + "();");
            output.WriteLine();

            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string")
                {
                    continue;
                }

                output.WriteLine("PROPERTY(" + property.Name + ", " + property.TypeNameCpp + ");");
            }

            if (!(effect.Inputs.Maximum != null && effect.Inputs.Maximum == "0xFFFFFFFF"))
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("PROPERTY(" + input.Name + ", IEffectInput*);");
                }
            }
            output.Unindent();
            output.WriteLine("};");
            output.Unindent();
            output.WriteLine("}}}}}");
        }
Пример #6
0
        public static void OutputEffectCpp(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            bool isInputSizeFixed = !EffectHasVariableNumberOfInputs(effect);
            int  inputsCount      = isInputSizeFixed ? effect.Inputs.InputsList.Count : 0;

            output.WriteLine("#include \"pch.h\"");
            output.WriteLine("#include \"" + effect.ClassName + ".h\"");
            output.WriteLine();

            OutputVersionConditional(effect, output);

            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine(effect.ClassName + "::" + effect.ClassName + "(ICanvasDevice* device, ID2D1Effect* effect)");
            output.WriteIndent();
            output.WriteLine(": CanvasEffect(EffectId(), "
                             + (effect.Properties.Count(p => (!p.IsHandCoded && !p.IsHdrAlias)) - 4) + ", "
                             + inputsCount + ", "
                             + isInputSizeFixed.ToString().ToLower() + ", "
                             + "device, effect, static_cast<" + effect.InterfaceName + "*>(this))");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("if (!effect)");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("// Set default values");

            foreach (var property in effect.Properties)
            {
                WritePropertyInitialization(output, property);
            }
            output.Unindent();
            output.WriteLine("}");
            output.Unindent();
            output.WriteLine("}");
            output.WriteLine();
            foreach (var property in effect.Properties)
            {
                WritePropertyImplementation(effect, output, property);
            }

            if (EffectHasVariableNumberOfInputs(effect))
            {
                output.WriteLine("IMPLEMENT_EFFECT_SOURCES_PROPERTY(" + effect.ClassName + ")");
                output.WriteLine();
            }
            else
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("IMPLEMENT_EFFECT_SOURCE_PROPERTY(" + effect.ClassName + ",");
                    output.Indent();
                    output.WriteLine(input.Name + ",");
                    output.WriteLine(i.ToString() + ")");
                    output.Unindent();
                    output.WriteLine();
                }
            }

            WritePropertyMapping(effect, output);

            if (effect.Overrides == null || !effect.Overrides.HasStatics)
            {
                output.WriteLine("ActivatableClass(" + effect.ClassName + ");");
            }

            output.Unindent();
            output.WriteLine("}}}}}");

            EndVersionConditional(effect, output);
        }
Пример #7
0
        public static void OutputEffectHeader(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            output.WriteLine("#pragma once");
            output.WriteLine();

            OutputVersionConditional(effect, output);

            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects ");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("using namespace ::Microsoft::WRL;");
            output.WriteLine("using namespace ABI::Microsoft::Graphics::Canvas;");
            output.WriteLine();
            output.WriteLine("class " + effect.ClassName + " : public RuntimeClass<");
            output.Indent();
            output.WriteLine(effect.InterfaceName + ",");
            output.WriteLine("MixIn<" + effect.ClassName + ", CanvasEffect>>,");
            output.WriteLine("public CanvasEffect");
            output.Unindent();
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("InspectableClass(RuntimeClass_Microsoft_Graphics_Canvas_Effects_" + effect.ClassName + ", BaseTrust);");
            output.WriteLine();
            output.Unindent();
            output.WriteLine("public:");
            output.Indent();
            output.WriteLine(effect.ClassName + "(ICanvasDevice* device = nullptr, ID2D1Effect* effect = nullptr);");
            output.WriteLine();
            output.WriteLine("static IID const& EffectId() { return " + GetEffectCLSID(effect) + "; }");
            output.WriteLine();

            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string" || property.IsHidden)
                {
                    continue;
                }

                var propertyMacro = property.IsArray ? "EFFECT_ARRAY_PROPERTY" : "EFFECT_PROPERTY";

                output.WriteLine(propertyMacro + "(" + property.Name + ", " + property.TypeNameCpp + ");");
            }

            if (EffectHasVariableNumberOfInputs(effect))
            {
                output.WriteLine("EFFECT_SOURCES_PROPERTY();");
            }
            else
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("EFFECT_PROPERTY(" + input.Name + ", IGraphicsEffectSource*);");
                }
            }

            bool hasPropertyMapping          = effect.Properties.Any(IsGeneratablePropertyMapping);
            bool hasHandCodedPropertyMapping = effect.Properties.Any(p => p.IsHandCoded);

            if (hasPropertyMapping || hasHandCodedPropertyMapping)
            {
                output.WriteLine();

                if (hasPropertyMapping)
                {
                    output.WriteLine("EFFECT_PROPERTY_MAPPING();");
                }

                if (hasHandCodedPropertyMapping)
                {
                    output.WriteLine("EFFECT_PROPERTY_MAPPING_HANDCODED();");
                }
            }

            output.Unindent();
            output.WriteLine("};");
            output.Unindent();
            output.WriteLine("}}}}}");

            EndVersionConditional(effect, output);
        }
Пример #8
0
        public static void OutputEffectIdl(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            OutputVersionConditional(effect, output);

            output.WriteLine("namespace Microsoft.Graphics.Canvas.Effects");
            output.WriteLine("{");
            output.Indent();

            // Output all enums specific to this effect
            foreach (var property in effect.Properties)
            {
                if (property.Type == "enum" &&
                    property.EnumFields.Usage == Effects.EnumValues.UsageType.UsedByOneEffect &&
                    property.ShouldProject)
                {
                    OutputEnum(property, output);
                    output.WriteLine();
                }
            }

            output.WriteLine("runtimeclass " + effect.ClassName + ";");
            output.WriteLine();
            output.WriteLine("[version(VERSION), uuid(" + effect.Uuid + "), exclusiveto(" + effect.ClassName + ")]");
            output.WriteLine("interface " + effect.InterfaceName + " : IInspectable");
            output.WriteIndent();
            output.WriteLine("requires ICanvasEffect");
            output.WriteLine("{");
            output.Indent();

            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string" || property.IsHidden)
                {
                    continue;
                }

                output.WriteLine("[propget]");
                if (property.IsArray)
                {
                    output.WriteLine("HRESULT " + property.Name + "([out] UINT32* valueCount, [out, size_is(, *valueCount), retval] " + property.TypeNameIdl + "** valueElements);");
                }
                else
                {
                    output.WriteLine("HRESULT " + property.Name + "([out, retval] " + property.TypeNameIdl + "* value);");
                }
                output.WriteLine();

                output.WriteLine("[propput]");
                if (property.IsArray)
                {
                    output.WriteLine("HRESULT " + property.Name + "([in] UINT32 valueCount, [in, size_is(valueCount)] " + property.TypeNameIdl + "* valueElements);");
                }
                else
                {
                    output.WriteLine("HRESULT " + property.Name + "([in] " + property.TypeNameIdl + " value);");
                }
                output.WriteLine();
            }

            if (EffectHasVariableNumberOfInputs(effect))
            {
                output.WriteLine("[propget]");
                output.WriteLine("HRESULT Sources([out, retval] Windows.Foundation.Collections.IVector<IGRAPHICSEFFECTSOURCE*>** value);");
                output.WriteLine();
            }
            else
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];

                    output.WriteLine("[propget]");
                    output.WriteLine("HRESULT " + input.Name + "([out, retval] IGRAPHICSEFFECTSOURCE** source);");
                    output.WriteLine();

                    output.WriteLine("[propput]");
                    output.WriteLine("HRESULT " + input.Name + "([in] IGRAPHICSEFFECTSOURCE* source);");
                    output.WriteLine();
                }
            }

            output.Unindent();
            output.WriteLine("};");
            output.WriteLine();

            string statics = "";

            if (effect.Overrides != null && effect.Overrides.HasStatics)
            {
                statics = ", static(" + effect.InterfaceName + "Statics, VERSION)";
            }

            output.WriteLine("[version(VERSION), activatable(VERSION)" + statics + "]");

            output.WriteLine("runtimeclass " + effect.ClassName);
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("[default] interface " + effect.InterfaceName + ";");
            output.Unindent();
            output.WriteLine("}");
            output.Unindent();
            output.WriteLine("}");

            EndVersionConditional(effect, output);
        }
Пример #9
0
        public static void OutputEffectCpp(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            bool isInputSizeFixed = !EffectHasVariableNumberOfInputs(effect);
            int  inputsCount      = isInputSizeFixed ? effect.Inputs.InputsList.Count : 0;

            output.WriteLine("#include \"pch.h\"");
            output.WriteLine("#include \"" + effect.ClassName + ".h\"");
            output.WriteLine();

            OutputVersionConditional(effect, output);

            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine(effect.ClassName + "::" + effect.ClassName + "(ICanvasDevice* device, ID2D1Effect* effect)");
            output.WriteIndent();
            output.WriteLine(": CanvasEffect(EffectId(), "
                             + (effect.Properties.Count(p => (!p.IsHandCoded && !p.IsHdrAlias)) - 4) + ", "
                             + inputsCount + ", "
                             + isInputSizeFixed.ToString().ToLower() + ", "
                             + "device, effect, static_cast<" + effect.InterfaceName + "*>(this))");
            output.WriteLine("{");
            output.Indent();

            if (effect.Overrides != null && !string.IsNullOrEmpty(effect.Overrides.IsSupportedCheck))
            {
                output.WriteLine("if (!SharedDeviceState::GetInstance()->Is" + effect.Overrides.IsSupportedCheck + "Supported())");
                output.Indent();
                output.WriteLine("ThrowHR(E_NOTIMPL, Strings::NotSupportedOnThisVersionOfWindows);");
                output.Unindent();
                output.WriteLine();
            }

            output.WriteLine("if (!effect)");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("// Set default values");

            foreach (var property in effect.Properties)
            {
                WritePropertyInitialization(output, property);
            }
            output.Unindent();
            output.WriteLine("}");
            output.Unindent();
            output.WriteLine("}");
            output.WriteLine();
            foreach (var property in effect.Properties)
            {
                WritePropertyImplementation(effect, output, property);
            }

            if (EffectHasVariableNumberOfInputs(effect))
            {
                output.WriteLine("IMPLEMENT_EFFECT_SOURCES_PROPERTY(" + effect.ClassName + ")");
                output.WriteLine();
            }
            else
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("IMPLEMENT_EFFECT_SOURCE_PROPERTY(" + effect.ClassName + ",");
                    output.Indent();
                    output.WriteLine(input.Name + ",");
                    output.WriteLine(i.ToString() + ")");
                    output.Unindent();
                    output.WriteLine();
                }
            }

            WritePropertyMapping(effect, output);

            if (HasStatics(effect))
            {
                output.WriteLine("IFACEMETHODIMP " + effect.ClassName + "Factory::ActivateInstance(IInspectable** instance)");
                output.WriteLine("{");
                output.Indent();
                output.WriteLine("return ExceptionBoundary([&]");
                output.WriteLine("{");
                output.Indent();
                output.WriteLine("auto effect = Make<" + effect.ClassName + ">();");
                output.WriteLine("CheckMakeResult(effect);");
                output.WriteLine();
                output.WriteLine("ThrowIfFailed(effect.CopyTo(instance));");
                output.Unindent();
                output.WriteLine("});");
                output.Unindent();
                output.WriteLine("}");
                output.WriteLine();

                if (!string.IsNullOrEmpty(effect.Overrides.IsSupportedCheck))
                {
                    output.WriteLine("IFACEMETHODIMP " + effect.ClassName + "Factory::get_IsSupported(_Out_ boolean* result)");
                    output.WriteLine("{");
                    output.Indent();
                    output.WriteLine("return ExceptionBoundary([&]");
                    output.WriteLine("{");
                    output.Indent();
                    output.WriteLine("CheckInPointer(result);");
                    output.WriteLine("*result = SharedDeviceState::GetInstance()->Is" + effect.Overrides.IsSupportedCheck + "Supported();");
                    output.Unindent();
                    output.WriteLine("});");
                    output.Unindent();
                    output.WriteLine("}");
                    output.WriteLine();
                }

                output.WriteLine("ActivatableClassWithFactory(" + effect.ClassName + ", " + effect.ClassName + "Factory);");
            }
            else
            {
                output.WriteLine("ActivatableClassWithFactory(" + effect.ClassName + ", SimpleAgileActivationFactory<" + effect.ClassName + ">);");
            }

            output.Unindent();
            output.WriteLine("}}}}}");

            EndVersionConditional(effect, output);
        }
Пример #10
0
        public static void OutputEffectIdl(Effects.Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            output.WriteLine("namespace Microsoft.Graphics.Canvas.Effects");
            output.WriteLine("{");
            output.Indent();

            // Output all enums specific to this effect
            foreach (var property in effect.Properties)
            {
                if (property.Type == "enum" &&
                    property.EnumFields.Usage == Effects.EnumValues.UsageType.UsedByOneEffect &&
                    property.ShouldProject)
                {
                    OutputEnum(property, output);
                    output.WriteLine();
                }
            }

            output.WriteLine("runtimeclass " + effect.ClassName + ";");
            output.WriteLine();
            output.WriteLine("[version(VERSION), uuid(" + effect.Uuid + "), exclusiveto(" + effect.ClassName + ")]");
            output.WriteLine("interface " + effect.InterfaceName + " : IInspectable");
            output.WriteIndent();
            output.WriteLine("requires Microsoft.Graphics.Canvas.ICanvasImage");
            output.WriteLine("{");
            output.Indent();

            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string" || property.IsHidden)
                {
                    continue;
                }

                output.WriteLine("[propget]");
                if (property.IsArray)
                {
                    output.WriteLine("HRESULT " + property.Name + "([out] UINT32* valueCount, [out, size_is(, *valueCount), retval] " + property.TypeNameIdl + "** valueElements);");
                }
                else
                {
                    output.WriteLine("HRESULT " + property.Name + "([out, retval] " + property.TypeNameIdl + "* value);");
                }
                output.WriteLine();

                output.WriteLine("[propput]");
                if (property.IsArray)
                {
                    output.WriteLine("HRESULT " + property.Name + "([in] UINT32 valueCount, [in, size_is(valueCount)] " + property.TypeNameIdl + "* valueElements);");
                }
                else
                {
                    output.WriteLine("HRESULT " + property.Name + "([in] " + property.TypeNameIdl + " value);");
                }
                output.WriteLine();
            }

            // Check if inputs specify maximum attribute in xml and if it is marked as unlimited
            if (!(effect.Inputs.Maximum != null && effect.Inputs.Maximum == "0xFFFFFFFF"))
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];

                    output.WriteLine("[propget]");
                    output.WriteLine("HRESULT " + input.Name + "([out, retval] IEffectInput** input);");
                    output.WriteLine();

                    output.WriteLine("[propput]");
                    output.WriteLine("HRESULT " + input.Name + "([in] IEffectInput* input);");
                    output.WriteLine();
                }
            }

            output.Unindent();
            output.WriteLine("};");
            output.WriteLine();

            output.WriteLine("[version(VERSION), activatable(VERSION)]");
            output.WriteLine("runtimeclass " + effect.ClassName);
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("[default] interface " + effect.InterfaceName + ";");
            output.WriteLine("interface IEffect;");
            output.Unindent();
            output.WriteLine("}");
            output.Unindent();
            output.WriteLine("}");
        }
Пример #11
0
        public static void OutputEffectCpp(Effect effect, Formatter output)
        {
            OutputDataTypes.OutputLeadingComment(output);

            bool isInputSizeFixed = true;

            if (effect.Inputs.Maximum != null && effect.Inputs.Maximum == "0xFFFFFFFF")
            {
                isInputSizeFixed = false;
            }

            output.WriteLine("#include \"pch.h\"");
            output.WriteLine("#include \"..\\CanvasEffect.h\"");
            output.WriteLine("#include \"" + effect.ClassName + ".h\"");
            output.WriteLine();
            output.WriteLine("namespace ABI { namespace Microsoft { namespace Graphics { namespace Canvas { namespace Effects");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine(effect.ClassName + "::" + effect.ClassName + "()");
            output.WriteIndent();
            int inputsCoutn = effect.Inputs.InputsList.Count;

            if (effect.Inputs.Maximum != null && effect.Inputs.Maximum == "0xFFFFFFFF")
            {
                inputsCoutn = 0;
            }
            output.WriteLine(": CanvasEffect(CLSID_D2D1"
                             + effect.Properties[0].Value.Replace(" ", "") + ", "
                             + (effect.Properties.Count - 4) + ", "
                             + inputsCoutn + ", "
                             + isInputSizeFixed.ToString().ToLower() + ")");
            output.WriteLine("{");
            output.Indent();
            output.WriteLine("// Set default values");

            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string")
                {
                    continue;
                }

                string defaultValue = property.Properties.Find(internalProperty => internalProperty.Name == "Default").Value;

                if (property.Type == "enum")
                {
                    string d2dDefaultEnum = property.EnumFields.NativeEnum.Enums[Int32.Parse(defaultValue)];
                    output.WriteLine("SetProperty(" + property.NativePropertyName + ", static_cast<uint32_t>(" + d2dDefaultEnum + "), true);");
                }
                else if (property.Type.StartsWith("matrix"))
                {
                    output.WriteLine(property.TypeNameCpp + " default" + property.Name + " = { " + FixSpacing(defaultValue.Substring(1, defaultValue.Length - 2)) + " };");
                    output.WriteLine("SetProperty(" + property.NativePropertyName + ", " + " default" + property.Name + ", true);");
                }
                else
                {
                    string typeExtension = "";
                    if (property.Type == "float")
                    {
                        typeExtension = "f";
                    }
                    output.WriteLine("SetProperty(" + property.NativePropertyName + ", " + defaultValue + typeExtension + ", true);");
                }
            }
            output.Unindent();
            output.WriteLine("}");
            output.WriteLine();
            foreach (var property in effect.Properties)
            {
                // Property with type string describes
                // name/author/category/description of effect but not input type
                if (property.Type == "string")
                {
                    continue;
                }

                bool isValidation = false;
                if (property.Properties.Find(internalProperty => internalProperty.Name == "Min") != null)
                {
                    isValidation = true;
                }

                bool isWithUnsupported = false;
                if (property.ExcludedEnumIndexes != null && property.ExcludedEnumIndexes.Count != 0)
                {
                    isWithUnsupported = true;
                }

                if (property.Type == "enum" && !isWithUnsupported)
                {
                    output.WriteLine("IMPLEMENT_ENUM_PROPERTY(" + effect.ClassName + ",");
                }
                else if (isValidation)
                {
                    output.WriteLine("IMPLEMENT_PROPERTY_WITH_VALIDATION(" + effect.ClassName + ",");
                }
                else if (isWithUnsupported)
                {
                    output.WriteLine("IMPLEMENT_ENUM_PROPERTY_WITH_UNSUPPORTED(" + effect.ClassName + ",");
                }
                else
                {
                    output.WriteLine("IMPLEMENT_PROPERTY(" + effect.ClassName + ",");
                }

                output.Indent();
                output.WriteLine(property.Name + ",");
                output.WriteLine(property.TypeNameCpp + ",");

                if (isValidation)
                {
                    output.WriteLine(property.NativePropertyName + ",");
                    output.WriteLine(property.Properties.Find(internalProperty => internalProperty.Name == "Min").Value + ",");
                    output.WriteLine(property.Properties.Find(internalProperty => internalProperty.Name == "Max").Value + ")");
                }
                else if (isWithUnsupported)
                {
                    output.WriteLine(property.NativePropertyName + ",");
                    var last = property.ExcludedEnumIndexes.Last();
                    foreach (var index in property.ExcludedEnumIndexes)
                    {
                        if (index == last)
                        {
                            output.WriteLine(index + "U)");
                        }
                        else
                        {
                            output.WriteLine(index + "U,");
                        }
                    }
                }
                else
                {
                    output.WriteLine(property.NativePropertyName + ")");
                }

                output.Unindent();
                output.WriteLine();
            }

            if (!(effect.Inputs.Maximum != null && effect.Inputs.Maximum == "0xFFFFFFFF"))
            {
                for (int i = 0; i < effect.Inputs.InputsList.Count; ++i)
                {
                    var input = effect.Inputs.InputsList[i];
                    output.WriteLine("IMPLEMENT_INPUT_PROPERTY(" + effect.ClassName + ",");
                    output.Indent();
                    output.WriteLine(input.Name + ",");
                    output.WriteLine(i.ToString() + ")");
                    output.Unindent();
                    output.WriteLine();
                }
            }

            output.WriteLine("ActivatableClass(" + effect.ClassName + ");");

            output.Unindent();
            output.WriteLine("}}}}}");
        }