Пример #1
0
        public Harvester(GatherCity parent, Map map)
        {
            this.parent = parent;


            finder   = map.PathFinder.CreatePathFinder();
            this.map = map;


            BoundingSphere.Radius = 80;
        }
Пример #2
0
        public Harvester(GatherCity parent, Map map)
        {
            this.parent = parent;

            
            finder = map.PathFinder.CreatePathFinder();
            this.map = map;


            BoundingSphere.Radius = 80;
            
        }
Пример #3
0
        /// <summary>
        /// 初始化城市
        /// </summary>
        private void LoadCities()
        {

            List<City> cityList = new List<City>(MaxCities);

            FileLocation fl = FileSystem.Instance.Locate("cities.xml", GameFileLocs.Config);
            GameConfiguration resCon = new GameConfiguration(fl);
            GameConfiguration.ValueCollection resVals = resCon.Values;
            Dictionary<string, City> resolveTable = new Dictionary<string, City>(MaxCities);
            foreach (GameConfigurationSection sect in resVals)
            {
                City city;
                string typestr = sect.GetString("Type", string.Empty).ToLowerInvariant();

                CityType type = City.ParseType(typestr);

                switch (type)
                {
                    case CityType.Neutral:
                        city = new City(this, null, type);
                        break;
                    case CityType.Oil:
                    case CityType.Green:
                        city = new GatherCity(this, null, type);
                        break;
                    case CityType.Disease:
                    case CityType.Education:
                    case CityType.Health:
                    case CityType.Volience:
                        city = new ProductionCity(this, null, type);
                        break;
                    default:
                        city = new City(this, null, type);
                        break;
                }

                city.Parse(sect);

                resolveTable.Add(sect.Name, city);
                cityList.Add(city);
            }

            for (int i = 0; i < cityList.Count; i++) 
            {
                cityList[i].ResolveCities(resolveTable);
            }

            cities = cityList.ToArray();
        }