public override void OnEnter() { base.OnEnter(); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) var shaky = new CCShakyTiles3D(5, new CCGridSize(15, 10), 4, false); var shuffle = new CCShuffleTiles(new CCGridSize(15, 10), 3, 0); var turnoff = new CCTurnOffTiles(3, new CCGridSize(15, 10), 0); var turnon = turnoff.Reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid var reuse = new CCReuseGrid(2); var delay = new CCDelayTime (1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; bgNode.RunActions (shaky, delay, reuse, shuffle, delay, turnoff, turnon); }
public static CCFiniteTimeAction ActionWithDuration(float t) { var fadeout = new CCTurnOffTiles(t, new CCGridSize(48, 32), 25); var back = fadeout.Reverse(); var delay = new CCDelayTime (0.5f); return new CCSequence(fadeout, delay, back); }