Пример #1
0
        // Load the sound effect found with the given path. The sound effect is only loaded one time and the
        // effect is cached as an instance of EffectPlayer.
        public void PreloadEffect(string filename)
        {
            if (string.IsNullOrEmpty(filename))
            {
                return;
            }

            int nId = filename.GetHashCode();

            lock (list)
            {
                if (list.ContainsKey(nId))
                {
                    return;
                }
            }
            CCEffectPlayer eff = new CCEffectPlayer();

            eff.Open(FullPath(filename), nId);
            eff.Volume = effectsVolume;
            lock (list)
            {
                list[nId] = eff;
            }
        }
Пример #2
0
        public bool EffectPlaying(int fxid)
        {
            bool playing = false;

            lock (list)
            {
                CCEffectPlayer effect = null;

                if (list.TryGetValue(fxid, out effect))
                {
                    playing = effect.Playing;
                }
            }

            return(playing);
        }