Пример #1
0
        public override void RemoveAllChildrenWithCleanup(bool doCleanup)
        {
            for (int i = 0; i < m_pChildren.count; i++)
            {
                ((CCParticleSystem)m_pChildren.Elements[i]).BatchNode = null;
            }

            base.RemoveAllChildrenWithCleanup(doCleanup);

            TextureAtlas.RemoveAllQuads();
        }
Пример #2
0
        public override void RemoveAllChildrenWithCleanup(bool cleanup)
        {
            // Invalidate atlas index. issue #569
            // useSelfRender should be performed on all descendants. issue #1216
            CCSprite[] elements = m_pobDescendants.Elements;
            for (int i = 0, count = m_pobDescendants.count; i < count; i++)
            {
                elements[i].BatchNode = null;
            }

            base.RemoveAllChildrenWithCleanup(cleanup);

            m_pobDescendants.Clear();
            m_pobTextureAtlas.RemoveAllQuads();
        }