public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); CCLog.Log("S9BatchNodeBasic ..."); var batchNode = new CCSpriteBatchNode("Images/blocks9.png"); //batchNode.AnchorPoint = new CCPoint(0.5f, 0.5f); CCLog.Log("batchNode created with : Images/blocks9.png"); var blocks = new CCScale9Sprite(); CCLog.Log("... created"); blocks.UpdateWithBatchNode(batchNode, new CCRect(0, 0, 96, 96), false, new CCRect(0, 0, 96, 96)); CCLog.Log("... updateWithBatchNode"); blocks.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); AddChild(blocks); CCLog.Log("AddChild"); CCLog.Log("... S9BatchNodeBasic done."); }
/** * Sets the background sprite to use for the specified button state. * * @param sprite The background sprite to use for the specified state. * @param state The state that uses the specified image. The values are described * in "CCControlState". */ public virtual void SetBackgroundSpriteForState(CCScale9Sprite sprite, CCControlState state) { CCSize oldPreferredSize = m_preferredSize; CCScale9Sprite previousBackgroundSprite; if (m_backgroundSpriteDispatchTable.TryGetValue(state, out previousBackgroundSprite)) { RemoveChild(previousBackgroundSprite, true); m_backgroundSpriteDispatchTable.Remove(state); } m_backgroundSpriteDispatchTable.Add(state, sprite); sprite.Visible = false; sprite.AnchorPoint = new CCPoint(0.5f, 0.5f); AddChild(sprite); if (m_preferredSize.Width != 0 || m_preferredSize.Height != 0) { if (oldPreferredSize.Equals(m_preferredSize)) { // Force update of preferred size sprite.PreferredSize = new CCSize(oldPreferredSize.Width + 1, oldPreferredSize.Height + 1); } sprite.PreferredSize = m_preferredSize; } // If the current state if equal to the given state we update the layout if (State == state) { NeedsLayout(); } }
protected virtual bool InitWithBackgroundSprite(CCScale9Sprite sprite) { CCLabelTTF label = new CCLabelTTF("", "arial", 30); return InitWithLabelAndBackgroundSprite(label, sprite); }
public CCControlButton(CCNode label, CCScale9Sprite backgroundSprite) { InitWithLabelAndBackgroundSprite(label, backgroundSprite); }
public virtual bool InitWithLabelAndBackgroundSprite(CCNode node, CCScale9Sprite backgroundSprite) { if (base.Init()) { Debug.Assert(node != null, "Label must not be nil."); var label = node as ICCLabelProtocol; var rgbaLabel = node as ICCRGBAProtocol; Debug.Assert(backgroundSprite != null, "Background sprite must not be nil."); Debug.Assert(label != null || rgbaLabel != null || backgroundSprite != null); m_bParentInited = true; // Initialize the button state tables m_titleDispatchTable = new Dictionary<CCControlState, string>(); m_titleColorDispatchTable = new Dictionary<CCControlState, CCColor3B>(); m_titleLabelDispatchTable = new Dictionary<CCControlState, CCNode>(); m_backgroundSpriteDispatchTable = new Dictionary<CCControlState, CCScale9Sprite>(); TouchEnabled = true; m_isPushed = false; m_zoomOnTouchDown = true; m_currentTitle = null; // Adjust the background image by default SetAdjustBackgroundImage(true); PreferredSize = CCSize.Zero; // Zooming button by default m_zoomOnTouchDown = true; // Set the default anchor point IgnoreAnchorPointForPosition = false; AnchorPoint = new CCPoint(0.5f, 0.5f); // Set the nodes TitleLabel = node; BackgroundSprite = backgroundSprite; // Set the default color and opacity Color = new CCColor3B(255, 255, 255); Opacity = 255; IsOpacityModifyRGB = true; // Initialize the dispatch table string tempString = label.Text; //tempString->autorelease(); SetTitleForState(tempString, CCControlState.Normal); SetTitleColorForState(rgbaLabel.Color, CCControlState.Normal); SetTitleLabelForState(node, CCControlState.Normal); SetBackgroundSpriteForState(backgroundSprite, CCControlState.Normal); LabelAnchorPoint = new CCPoint(0.5f, 0.5f); NeedsLayout(); return true; } //couldn't init the CCControl return false; }
public CCControlButton(CCScale9Sprite sprite) { InitWithBackgroundSprite(sprite); }
protected virtual bool InitWithBackgroundSprite(CCScale9Sprite sprite) { CCLabelTTF label = new CCLabelTTF("", "arial", 30); return(InitWithLabelAndBackgroundSprite(label, sprite)); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); CCLog.Log("S9BatchNodeScaleWithCapInsets ..."); var batchNode_scaled_with_insets = new CCSpriteBatchNode("Images/blocks9.png"); CCLog.Log("batchNode_scaled_with_insets created with : Images/blocks9.png"); var blocks_scaled_with_insets = new CCScale9Sprite(); CCLog.Log("... created"); blocks_scaled_with_insets.UpdateWithBatchNode(batchNode_scaled_with_insets, new CCRect(0, 0, 96, 96), false, new CCRect(32, 32, 32, 32)); CCLog.Log("... updateWithBatchNode"); blocks_scaled_with_insets.ContentSize = new CCSize(96 * 4.5f, 96 * 2.5f); CCLog.Log("... setContentSize"); blocks_scaled_with_insets.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); AddChild(blocks_scaled_with_insets); CCLog.Log("AddChild"); CCLog.Log("... S9BatchNodeScaleWithCapInsets done."); }
public virtual bool InitWithLabelAndBackgroundSprite(CCNode node, CCScale9Sprite backgroundSprite) { if (base.Init()) { Debug.Assert(node != null, "Label must not be nil."); var label = node as ICCLabelProtocol; var rgbaLabel = node as ICCRGBAProtocol; Debug.Assert(backgroundSprite != null, "Background sprite must not be nil."); Debug.Assert(label != null || rgbaLabel != null || backgroundSprite != null); m_bParentInited = true; // Initialize the button state tables m_titleDispatchTable = new Dictionary <CCControlState, string>(); m_titleColorDispatchTable = new Dictionary <CCControlState, CCColor3B>(); m_titleLabelDispatchTable = new Dictionary <CCControlState, CCNode>(); m_backgroundSpriteDispatchTable = new Dictionary <CCControlState, CCScale9Sprite>(); TouchEnabled = true; m_isPushed = false; m_zoomOnTouchDown = true; m_currentTitle = null; // Adjust the background image by default SetAdjustBackgroundImage(true); PreferredSize = CCSize.Zero; // Zooming button by default m_zoomOnTouchDown = true; // Set the default anchor point IgnoreAnchorPointForPosition = false; AnchorPoint = new CCPoint(0.5f, 0.5f); // Set the nodes TitleLabel = node; BackgroundSprite = backgroundSprite; // Set the default color and opacity Color = new CCColor3B(255, 255, 255); Opacity = 255; IsOpacityModifyRGB = true; // Initialize the dispatch table string tempString = label.Label; //tempString->autorelease(); SetTitleForState(tempString, CCControlState.Normal); SetTitleColorForState(rgbaLabel.Color, CCControlState.Normal); SetTitleLabelForState(node, CCControlState.Normal); SetBackgroundSpriteForState(backgroundSprite, CCControlState.Normal); LabelAnchorPoint = new CCPoint(0.5f, 0.5f); NeedsLayout(); return(true); } //couldn't init the CCControl return(false); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); CCLog.Log("S9FrameNameSpriteSheet ..."); var blocks = new CCScale9Sprite(); blocks.InitWithSpriteFrameName("blocks9.png"); CCLog.Log("... created"); blocks.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); AddChild(blocks); CCLog.Log("AddChild"); CCLog.Log("... S9FrameNameSpriteSheet done."); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); var rgba = new CCLayerRGBA(); rgba.CascadeColorEnabled = true; rgba.CascadeOpacityEnabled = true; AddChild(rgba); CCLog.Log("S9CascadeOpacityAndColor ..."); var blocks_scaled_with_insets = new CCScale9Sprite(); blocks_scaled_with_insets.InitWithSpriteFrameName("blocks9r.png"); CCLog.Log("... created"); blocks_scaled_with_insets.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); rgba.AddChild(blocks_scaled_with_insets); var actions = new CCSequence(new CCFadeIn(1), new CCTintTo(1, 0, 255, 0), new CCTintTo(1, 255, 255, 255), new CCFadeOut(1)); var repeat = new CCRepeatForever(actions); rgba.RunAction(repeat); CCLog.Log("AddChild"); CCLog.Log("... S9CascadeOpacityAndColor done."); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); CCLog.Log("Scale9FrameNameSpriteSheetRotatedSetCapInsetLater ..."); var blocks_scaled_with_insets = new CCScale9Sprite(); blocks_scaled_with_insets.InitWithSpriteFrameName("blocks9r.png"); CCLog.Log("... created"); blocks_scaled_with_insets.InsetLeft = 32; blocks_scaled_with_insets.InsetRight = 32; blocks_scaled_with_insets.PreferredSize = new CCSize(32 * 5.5f, 32 * 4); blocks_scaled_with_insets.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); AddChild(blocks_scaled_with_insets); CCLog.Log("AddChild"); CCLog.Log("... Scale9FrameNameSpriteSheetRotatedSetCapInsetLater done."); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); CCLog.Log("S9FrameNameSpriteSheetRotatedInsetsScaled ..."); var blocks_scaled_with_insets = new CCScale9Sprite(); blocks_scaled_with_insets.InitWithSpriteFrameName("blocks9.png", new CCRect(32, 32, 32, 32)); CCLog.Log("... created"); blocks_scaled_with_insets.ContentSize = new CCSize(96 * 4.5f, 96 * 2.5f); CCLog.Log("... setContentSize"); blocks_scaled_with_insets.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); AddChild(blocks_scaled_with_insets); CCLog.Log("AddChild"); CCLog.Log("... S9FrameNameSpriteSheetRotatedInsetsScaled done."); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("Images/ui.plist", "Images/ui.png", ""); float x = winSize.Width / 4; float y = 0 + (winSize.Height / 2); CCLog.Log("S9_TexturePacker ..."); var s = new CCScale9Sprite(); s.InitWithSpriteFrameName("button_normal.png"); CCLog.Log("... created"); s.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); s.ContentSize = new CCSize(14 * 16, 10 * 16); CCLog.Log("... setContentSize"); AddChild(s); CCLog.Log("AddChild"); x = winSize.Width * 3 / 4; var s2 = new CCScale9Sprite(); s2.InitWithSpriteFrameName("button_actived.png"); CCLog.Log("... created"); s2.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); s2.ContentSize = new CCSize(14 * 16, 10 * 16); CCLog.Log("... setContentSize"); AddChild(s2); CCLog.Log("AddChild"); CCLog.Log("... S9_TexturePacker done."); }
public override void OnEnter() { base.OnEnter(); CCSize winSize = CCDirector.SharedDirector.WinSize; float x = winSize.Width / 2; float y = 0 + (winSize.Height / 2); CCLog.Log("S9FrameNameSpriteSheetRotatedScaledNoInsets ..."); var blocks_scaled = new CCScale9Sprite(); blocks_scaled.InitWithSpriteFrameName("blocks9r.png"); CCLog.Log("... created"); blocks_scaled.Position = new CCPoint(x, y); CCLog.Log("... setPosition"); blocks_scaled.ContentSize = new CCSize(96 * 4, 96 * 2); CCLog.Log("... setContentSize"); AddChild(blocks_scaled); CCLog.Log("AddChild"); CCLog.Log("... S9FrameNameSpriteSheetRotatedScaledNoInsets done."); }