Пример #1
0
        public void TurnOffTile(CCGridSize pos)
        {
            var coords = new CCQuad3();

            //memset(&coords, 0, sizeof(ccQuad3));
            SetTile(pos, ref coords);
        }
Пример #2
0
        /// <summary>
        /// sets a new tile
        /// </summary>
        public void SetTile(CCGridSize pos, ref CCQuad3 coords)
        {
            int idx = (m_sGridSize.Y * pos.X + pos.Y) * 4;

            CCV3F_T2F[] vertArray = m_pVertices;

            vertArray[idx + 0].vertices = coords.BottomLeft;
            vertArray[idx + 1].vertices = coords.BottomRight;
            vertArray[idx + 2].vertices = coords.TopLeft;
            vertArray[idx + 3].vertices = coords.TopRight;

            m_bDirty = true;
        }
Пример #3
0
        /// <summary>
        /// sets a new tile
        /// </summary>
        public void SetTile(CCGridSize pos, ref CCQuad3 coords)
        {
            int idx = (m_sGridSize.Y * pos.X + pos.Y) * 4;

            CCV3F_T2F[] vertArray = m_pVertices;

            vertArray[idx + 0].vertices = coords.BottomLeft;
            vertArray[idx + 1].vertices = coords.BottomRight;
            vertArray[idx + 2].vertices = coords.TopLeft;
            vertArray[idx + 3].vertices = coords.TopRight;

            m_bDirty = true;
        }
Пример #4
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        public override void TransformTile(CCGridSize pos, float distance)
        {
            CCQuad3 coords = OriginalTile(pos);
            CCPoint step   = m_pTarget.Grid.Step;

            float dy = (step.Y / 2) * (1.0f - distance);

            coords.BottomLeft.Y  += dy; // (step.Y / 2) * (1.0f - distance);
            coords.BottomRight.Y += dy; //  (step.Y / 2) * (1.0f - distance);
            coords.TopLeft.Y     -= dy; //  (step.Y / 2) * (1.0f - distance);
            coords.TopRight.Y    -= dy; // (step.Y / 2) * (1.0f - distance);

            SetTile(pos, ref coords);
        }
Пример #5
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        public override void Update(float time)
        {
            int i, j;

            for (i = 0; i < m_sGridSize.X; i++)
            {
                for (j = 0; j < m_sGridSize.Y; j++)
                {
                    CCQuad3 coords = OriginalTile(new CCGridSize(i, j));

                    coords.BottomLeft.Z = ((float)Math.Sin(time * (float)Math.PI * m_nWaves * 2 +
                                                           (coords.BottomLeft.Y + coords.BottomLeft.X) * .01f) * m_fAmplitude * m_fAmplitudeRate);
                    coords.BottomRight.Z = coords.BottomLeft.Z;
                    coords.TopLeft.Z     = coords.BottomLeft.Z;
                    coords.TopRight.Z    = coords.BottomLeft.Z;

                    SetTile(new CCGridSize(i, j), ref coords);
                }
            }
        }
Пример #6
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 public void SetTile(CCGridSize pos, ref CCQuad3 coords)
 {
     m_pGrid.SetTile(pos, ref coords);
 }
Пример #7
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        public void TurnOnTile(CCGridSize pos)
        {
            CCQuad3 orig = OriginalTile(pos);

            SetTile(pos, ref orig);
        }
Пример #8
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 public void SetTile(CCGridSize pos, ref CCQuad3 coords)
 {
     m_pGrid.SetTile(pos, ref coords);
 }
Пример #9
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 public void TurnOffTile(CCGridSize pos)
 {
     var coords = new CCQuad3();
     //memset(&coords, 0, sizeof(ccQuad3));
     SetTile(pos, ref coords);
 }