public override void OnEnter() { base.OnEnter(); this.TouchEnabled = true; CCSize s = CCDirector.SharedDirector.WinSize; CCLayerColor layer = new CCLayerColor(new CCColor4B(0xFF, 0x00, 0x00, 0x80), s.Width * 0.75f, s.Height * 0.75f); layer.IgnoreAnchorPointForPosition = false; layer.Position = (new CCPoint(s.Width / 2, s.Height / 2)); AddChild(layer, 1, kTagLayer); // // Add two labels using BM label class // CCLabelBMFont CCLabelBMFont label1 = new CCLabelBMFont("LABEL1", "fonts/konqa32.fnt"); layer.AddChild(label1); label1.Position = new CCPoint(layer.ContentSize.Width / 2, layer.ContentSize.Height * 0.75f); CCLabelBMFont label2 = new CCLabelBMFont("LABEL2", "fonts/konqa32.fnt"); layer.AddChild(label2); label2.Position = new CCPoint(layer.ContentSize.Width / 2, layer.ContentSize.Height * 0.25f); // // Do the sequence of actions in the bug report float waitTime = 3f; float runTime = 12f; layer.Visible = false; CCHide hide = new CCHide(); CCScaleTo scaleTo1 = new CCScaleTo(0.0f, 0.0f); CCShow show = new CCShow(); CCDelayTime delay = new CCDelayTime (waitTime); CCScaleTo scaleTo2 = new CCScaleTo(runTime * 0.25f, 1.2f); CCScaleTo scaleTo3 = new CCScaleTo(runTime * 0.25f, 0.95f); CCScaleTo scaleTo4 = new CCScaleTo(runTime * 0.25f, 1.1f); CCScaleTo scaleTo5 = new CCScaleTo(runTime * 0.25f, 1.0f); CCFiniteTimeAction seq = new CCSequence(hide, scaleTo1, show, delay, scaleTo2, scaleTo3, scaleTo4, scaleTo5); layer.RunAction(seq); }
public override void OnEnter() { base.OnEnter(); alignSpritesLeft(2); // Test: // Sequence should work both with IntervalAction and InstantActions var move1 = new CCMoveBy (1, new CCPoint(250, 0)); var move2 = new CCMoveBy (1, new CCPoint(0, 50)); var tog1 = new CCToggleVisibility(); var tog2 = new CCToggleVisibility(); var seq = new CCSequence(move1, tog1, move2, tog2, move1.Reverse()); var action = new CCRepeat ((new CCSequence(seq, seq.Reverse())), 3); // Test: // Also test that the reverse of Hide is Show, and vice-versa m_kathia.RunAction(action); var move_tamara = new CCMoveBy (1, new CCPoint(100, 0)); var move_tamara2 = new CCMoveBy (1, new CCPoint(50, 0)); var hide = new CCHide(); var seq_tamara = new CCSequence(move_tamara, hide, move_tamara2); var seq_back = seq_tamara.Reverse(); m_tamara.RunAction(new CCSequence(seq_tamara, seq_back)); }