public CCLayer(CCClipMode clipMode) { m_childClippingMode = clipMode; AnchorPoint = new CCPoint(0.5f, 0.5f); m_bIgnoreAnchorPointForPosition = true; CCDirector director = CCDirector.SharedDirector; if (director != null) { ContentSize = director.WinSize; } Init(); }
private void BeforeDraw() { CCDirector director = CCDirector.SharedDirector; // TODO: Add the RenderTarget support here CCPoint screenPos = Parent.ConvertToWorldSpace(Position); if (screenPos.X < 0f || screenPos.X > director.WinSize.Width || screenPos.Y < 0f || screenPos.Y > director.WinSize.Height) { // ScissorRect can not be applied outside of the viewport. return; } float s = Scale; s *= director.ContentScaleFactor; CCSize winSize = CCDirector.SharedDirector.WinSize; CCRect m_tViewSize = BoundingBox; // We always clip to the bounding box float x = screenPos.X; float y = winSize.Height - (screenPos.Y + m_tViewSize.Size.Height * s); float scissorW = m_tViewSize.Size.Width * s; float scissorH = m_tViewSize.Size.Height * s; if (x < 0) { x = 0f; } if (y < 0) { y = 0f; } if (x + scissorW > winSize.Width) { scissorW = winSize.Width - x; } if (y + scissorH > winSize.Height) { scissorH = winSize.Height - y; } if (scissorW < 0f || scissorH < 0f) { return; } if (x < 0 || y < 0 || (x + scissorW) > winSize.Width || (y + scissorH) > winSize.Height) { } CCDrawManager.ScissorRectEnabled = true; CCDrawManager.SetScissorInPoints(x, y, scissorW, scissorH); }
public CCNode() { m_fScaleX = 1.0f; m_fScaleY = 1.0f; m_bVisible = true; m_nTag = kCCNodeTagInvalid; m_sTransform = CCAffineTransform.Identity; m_bInverseDirty = true; // set default scheduler and actionManager CCDirector director = CCDirector.SharedDirector; m_pActionManager = director.ActionManager; m_pScheduler = director.Scheduler; }
//private bool m_bMouseEnabled; //private bool m_bGamePadEnabled; public CCLayer() { AnchorPoint = new CCPoint(0.5f, 0.5f); m_bIgnoreAnchorPointForPosition = true; CCDirector director = CCDirector.SharedDirector; if (director != null) { ContentSize = director.WinSize; } m_OnGamePadButtonUpdateDelegate = new CCGamePadButtonDelegate(OnGamePadButtonUpdate); m_OnGamePadConnectionUpdateDelegate = new CCGamePadConnectionDelegate(OnGamePadConnectionUpdate); m_OnGamePadDPadUpdateDelegate = new CCGamePadDPadDelegate(OnGamePadDPadUpdate); m_OnGamePadStickUpdateDelegate = new CCGamePadStickUpdateDelegate(OnGamePadStickUpdate); m_OnGamePadTriggerUpdateDelegate = new CCGamePadTriggerDelegate(OnGamePadTriggerUpdate); Init(); }
private void SetNewScene(float dt) { // [self unschedule:_cmd]; // "_cmd" is a local variable automatically defined in a method // that contains the selector for the method Unschedule(SetNewScene); CCDirector director = CCDirector.SharedDirector; // Before replacing, save the "send cleanup to scene" m_bIsSendCleanupToScene = director.IsSendCleanupToScene(); director.ReplaceScene(m_pInScene); // enable events while transitions director.TouchDispatcher.IsDispatchEvents = true; // issue #267 m_pOutScene.Visible = true; }
/** * clip this view so that outside of the visible bounds can be hidden. */ private void BeforeDraw() { if (m_bClippingToBounds) { CCPoint screenPos = Parent.ConvertToWorldSpace(Position); float s = Scale; CCDirector director = CCDirector.SharedDirector; s *= director.ContentScaleFactor; CCSize winSize = CCDirector.SharedDirector.WinSize; CCDrawManager.ScissorRectEnabled = true; CCDrawManager.SetScissorInPoints(screenPos.X, winSize.Height - (screenPos.Y + m_tViewSize.Height * s), m_tViewSize.Width * s, m_tViewSize.Height * s); } }
public override void OnEnter() { if (!m_bDidInit) { Init(); } // register 'parent' nodes first // since events are propagated in reverse order if (m_bIsMultiTouchEnabled || m_bIsSingleTouchEnabled) { RegisterWithTouchDispatcher(); } // then iterate over all the children base.OnEnter(); CCDirector director = CCDirector.SharedDirector; CCApplication application = CCApplication.SharedApplication; // add this layer to concern the Accelerometer Sensor if (m_bIsAccelerometerEnabled) { #if !PSM && !NETFX_CORE director.Accelerometer.SetDelegate(this); #endif } // add this layer to concern the kaypad msg if (m_bKeypadEnabled) { director.KeypadDispatcher.AddDelegate(this); } if (GamePadEnabled && director.GamePadEnabled) { application.GamePadButtonUpdate += m_OnGamePadButtonUpdateDelegate; application.GamePadConnectionUpdate += m_OnGamePadConnectionUpdateDelegate; application.GamePadDPadUpdate += m_OnGamePadDPadUpdateDelegate; application.GamePadStickUpdate += m_OnGamePadStickUpdateDelegate; application.GamePadTriggerUpdate += m_OnGamePadTriggerUpdateDelegate; } }
public override void OnEnter() { if (!m_bDidInit) { Init(); } // then iterate over all the children base.OnEnter(); CCDirector director = CCDirector.SharedDirector; CCApplication application = CCApplication.SharedApplication; // add this layer to concern the Accelerometer Sensor if (m_bIsAccelerometerEnabled) { #if !PSM && !NETFX_CORE director.Accelerometer.SetDelegate(this); #endif } }
public override bool Init() { if (m_bDidInit) { return(true); } TouchMode = CCTouchMode.AllAtOnce; bool bRet = false; CCDirector director = CCDirector.SharedDirector; if (director != null) { // ContentSize = director.WinSize; m_bIsAccelerometerEnabled = false; bRet = true; m_bDidInit = true; } return(bRet); }
public override bool Init() { if (m_bDidInit) { return(true); } bool bRet = false; CCDirector director = CCDirector.SharedDirector; if (director != null) { // ContentSize = director.WinSize; m_bTouchEnabled = false; m_bIsAccelerometerEnabled = false; m_bKeypadEnabled = false; m_bGamePadEnabled = false; bRet = true; m_bDidInit = true; } return(bRet); }
public override void RegisterWithTouchDispatcher() { CCDirector pDirector = CCDirector.SharedDirector; pDirector.TouchDispatcher.AddTargetedDelegate(this, kCCMenuHandlerPriority, true); }