Пример #1
0
 private void OnDisable()
 {
     // When we disable, we just unregister our axis
     // It also happens before the game object is Destroyed
     CnInputManager.UnregisterVirtualAxis(_horizintalAxis);
     CnInputManager.UnregisterVirtualAxis(_verticalAxis);
 }
        private void OnDisable()
        {
            SetJoystickOnOrigin();

            // When we disable, we just unregister our axis
            // It also happens before the game object is Destroyed
            CnInputManager.UnregisterVirtualAxis(HorizintalAxis);
            CnInputManager.UnregisterVirtualAxis(VerticalAxis);
        }
Пример #3
0
        private void Update()
        {
            if (HorizontalAxisName == "Horizontal1")
            {
                if (Player != null)
                {
                    if (!Player.GetComponent <PlayerController>().enabled)
                    {
                        HorizintalAxis.Value = 0;
                        VerticalAxis.Value   = 0;
                        CnInputManager.UnregisterVirtualAxis(HorizintalAxis);
                        CnInputManager.UnregisterVirtualAxis(VerticalAxis);
                        return;
                    }
                }
            }

            if (HorizontalAxisName == "Horizontal2")
            {
                if (Player != null)
                {
                    if (Player.GetComponent <PlayerSkill>().TempCDtime > 0)
                    {
                        Hide(true);
                    }
                    else
                    {
                        Hide(false);
                    }

                    if (Player.GetComponent <GlacierEffect>())
                    {
                        if (Player.GetComponent <GlacierEffect>().EndTime > 0)
                        {
                            Hide(true);
                        }
                        else if (Player.GetComponent <GlacierEffect>().EndTime <= 0)
                        {
                            Hide(false);
                        }
                    }
                }
            }
        }
Пример #4
0
        private void OnDisable()
        {
            // When we disable, we just unregister our axis
            // It also happens before the game object is Destroyed
            CnInputManager.UnregisterVirtualAxis(HorizintalAxis);
            CnInputManager.UnregisterVirtualAxis(VerticalAxis);

            // When we lift our finger, we reset everything to the initial state
            _baseTransform.anchoredPosition  = _initialBasePosition;
            _stickTransform.anchoredPosition = _initialStickPosition;
            _intermediateStickPosition       = _initialStickPosition;

            HorizintalAxis.Value = VerticalAxis.Value = 0f;

            // We also hide it if we specified that behaviour
            if (HideOnRelease)
            {
                Hide(true);
            }
        }
Пример #5
0
 private void OnDisable()
 {
     CnInputManager.UnregisterVirtualAxis(_virtualAxis);
 }