Пример #1
0
        public static IEnumerator nudgePlayer(LocomotionTracker locomotionTracker, System.Action nudgeCompleted = null)
        {
            float finishTime = Time.time + UnityEngine.Random.Range(0.2f, 0.4f);

            _ = Vector2.down;
            Vector2 direction;

            switch (UnityEngine.Random.Range(1, 5))
            {
            case 1:
                direction = Vector2.up;
                break;

            case 2:
                direction = Vector2.left;
                break;

            case 3:
                direction = Vector2.right;
                break;

            default:
                direction = Vector2.down;
                break;
            }
            while (Time.time < finishTime && !locomotionTracker.gameObject.IsDestroyed())
            {
                locomotionTracker.GetCurrentController().Steer(direction);
                yield return(null);
            }
            nudgeCompleted?.Invoke();
        }
Пример #2
0
 public void Awake()
 {
     eventChannel         = new EventChannel(Service.Get <EventDispatcher>());
     tracker              = GetComponent <LocomotionTracker>();
     locoEventBroadcaster = GetComponent <LocomotionEventBroadcaster>();
     Assert.IsNotNull(eventChannel, "EventChannel is null");
     Assert.IsNotNull(tracker, "Tracker is null");
 }
Пример #3
0
 protected override void awake()
 {
     mutableData               = Object.Instantiate(MasterData);
     tracker                   = GetComponent <LocomotionTracker>();
     raycastLayerMask          = LayerConstants.GetPlayerLayerCollisionMask();
     DefaultAnimatorController = animator.runtimeAnimatorController;
     dispatcher                = Service.Get <EventDispatcher>();
     jumpRequest               = new ActionRequest(PenguinUserControl.DefaultActionRequestBufferTime, animator, AnimationHashes.Params.Jump);
 }
Пример #4
0
 public virtual void Awake()
 {
     dataEntityCollection         = Service.Get <CPDataEntityCollection>();
     locoEventBroadcaster         = GetComponent <LocomotionEventBroadcaster>();
     dispatcher                   = Service.Get <EventDispatcher>();
     interactRequest              = new ActionRequest(PenguinUserControl.DefaultActionRequestBufferTime);
     locomotionTracker            = GetComponent <LocomotionTracker>();
     currentActionGraphGameObject = null;
 }
Пример #5
0
        public static LocomotionController GetCurrentController(GameObject target)
        {
            LocomotionTracker component = target.GetComponent <LocomotionTracker>();

            if (component != null)
            {
                return(component.GetCurrentController());
            }
            return(null);
        }
Пример #6
0
        public static bool IsCurrentControllerOfType <T>(GameObject target) where T : LocomotionController
        {
            LocomotionTracker component = target.GetComponent <LocomotionTracker>();

            if (component != null)
            {
                return(component.IsCurrentControllerOfType <T>());
            }
            return(false);
        }
Пример #7
0
 public void Awake()
 {
     agent   = GetComponent <NavMeshAgent>();
     tracker = GetComponent <LocomotionTracker>();
     agent.updatePosition = false;
     agent.updateRotation = false;
     tracker.SetCurrentController <RunController>();
     runController = GetComponent <RunController>();
     runController.Behaviour.SetStyle(LocoStyle);
 }
Пример #8
0
 protected override void awake()
 {
     mutableData     = UnityEngine.Object.Instantiate(MasterData);
     tracker         = GetComponent <LocomotionTracker>();
     rig             = GetComponent <Rig>();
     cameraTransform = Camera.main.transform;
     dispatcher      = Service.Get <EventDispatcher>();
     ikBones         = new List <IKBoneEntry>();
     base.enabled    = false;
 }
Пример #9
0
 private void Awake()
 {
     if (base.gameObject.CompareTag("Player") && SurfaceSamplingData != null)
     {
         anim       = GetComponent <Animator>();
         tracker    = GetComponent <LocomotionTracker>();
         locoStatus = LocomotionStatus.Unknown;
         CoroutineRunner.Start(SampleSurface(), this, "SampleSurface");
     }
     else
     {
         base.enabled = false;
     }
 }
Пример #10
0
        private bool isInteractingWithZiplineActionGraph(GameObject player)
        {
            if (player.IsDestroyed())
            {
                return(false);
            }
            LocomotionTracker component = player.GetComponent <LocomotionTracker>();

            if (component == null)
            {
                return(false);
            }
            if (component.IsCurrentControllerOfType <ZiplineController>())
            {
                return(true);
            }
            GameObject trigger = SceneRefs.ActionSequencer.GetTrigger(player);

            if (trigger == null)
            {
                return(false);
            }
            return(trigger.GetComponent <SetZiplineLocomotionAction>() != null);
        }
Пример #11
0
        public void MoveToTarget(Transform target, float distanceThreshold = 0.15f, PlayerLocoStyle.Style locomotionStyle = PlayerLocoStyle.Style.Walk, float timeoutTime = 15f, bool autoDestroy = true)
        {
            targetDestination = target;
            actorRadius       = 0f;
            actorHalfHeight   = 0.1f;
            this.timeoutTime  = timeoutTime;
            this.autoDestroy  = autoDestroy;
            CharacterController component = GetComponent <CharacterController>();

            if (component != null)
            {
                actorRadius     = component.radius;
                actorHalfHeight = component.height / 2f;
            }
            LocomotionTracker component2 = GetComponent <LocomotionTracker>();

            if (component2.SetCurrentController <RunController>())
            {
                runController = GetComponent <RunController>();
                if (!runControllerBehaviourWasSet)
                {
                    oldRunBehaviour         = runController.Behaviour;
                    runController.Behaviour = new RunController.ControllerBehaviour
                    {
                        IgnoreCollisions   = false,
                        IgnoreGravity      = false,
                        IgnoreRotation     = false,
                        IgnoreTranslation  = false,
                        IgnoreJumpRequests = true,
                        IgnoreStickInput   = true,
                        Style = locomotionStyle
                    };
                    runControllerBehaviourWasSet = true;
                }
                runController.ResetMomentum();
                dest = targetDestination.transform.position;
                Vector3 vector = dest - base.transform.position;
                if (vector == Vector3.zero)
                {
                    vector = base.transform.forward;
                }
                distThresholdSq = distanceThreshold * distanceThreshold;
                vector.y        = 0f;
                elapsedTime     = 0f;
                done            = false;
            }
            if (!CanReachWaypoint())
            {
                if (this.OnComplete != null)
                {
                    this.OnComplete();
                }
                runController.Steer(Vector3.zero);
                runController.SnapToPosition(dest);
                runController.SnapToFacing(targetDestination.transform.forward);
                if (autoDestroy)
                {
                    UnityEngine.Object.Destroy(this);
                }
            }
        }
Пример #12
0
 protected override void awake()
 {
     tracker      = GetComponent <LocomotionTracker>();
     base.enabled = false;
 }