Пример #1
0
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            Debug.Assert(output != null);
            Debug.Assert(output.FreeBytes >= 5);
            int num = 0;

            if (input != null)
            {
                num = Math.Min(input.Count, output.FreeBytes - 5 - output.BitsInBuffer);
                if (num > 65531)
                {
                    num = 65531;
                }
            }
            if (isFinal)
            {
                output.WriteBits(3, 1U);
            }
            else
            {
                output.WriteBits(3, 0U);
            }
            output.FlushBits();
            this.WriteLenNLen((ushort)num, output);
            if (input == null || num <= 0)
            {
                return;
            }
            output.WriteBytes(input.Buffer, input.StartIndex, num);
            input.ConsumeBytes(num);
        }
Пример #2
0
        internal static void WriteMatch(int matchLen, int matchPos, OutputBuffer output)
        {
            Debug.Assert(matchLen >= 3 && matchLen <= 258, "Illegal currentMatch length!");
            uint num1 = FastEncoderStatics.FastEncoderLiteralCodeInfo[254 + matchLen];
            int  n1   = (int)num1 & 31;

            Debug.Assert((uint)n1 > 0U, "Invalid Match Length!");
            if (n1 <= 16)
            {
                output.WriteBits(n1, num1 >> 5);
            }
            else
            {
                output.WriteBits(16, num1 >> 5 & (uint)ushort.MaxValue);
                output.WriteBits(n1 - 16, num1 >> 21);
            }
            uint num2 = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)];

            output.WriteBits((int)num2 & 15, num2 >> 8);
            int n2 = (int)(num2 >> 4) & 15;

            if ((uint)n2 <= 0U)
            {
                return;
            }
            output.WriteBits(n2, (uint)matchPos & FastEncoderStatics.BitMask[n2]);
        }
Пример #3
0
        private void GetCompressedOutput(DeflateInput input, OutputBuffer output, int maxBytesToCopy)
        {
            int bytesWritten = output.BytesWritten;
            int num1         = 0;
            int num2         = this.BytesInHistory + input.Count;

            do
            {
                int num3 = input.Count < this.inputWindow.FreeWindowSpace ? input.Count : this.inputWindow.FreeWindowSpace;
                if (maxBytesToCopy >= 1)
                {
                    num3 = Math.Min(num3, maxBytesToCopy - num1);
                }
                if (num3 > 0)
                {
                    this.inputWindow.CopyBytes(input.Buffer, input.StartIndex, num3);
                    input.ConsumeBytes(num3);
                    num1 += num3;
                }
                this.GetCompressedOutput(output);
            }while (this.SafeToWriteTo(output) && this.InputAvailable(input) && (maxBytesToCopy < 1 || num1 < maxBytesToCopy));
            int num4 = output.BytesWritten - bytesWritten;
            int num5 = this.BytesInHistory + input.Count;
            int num6 = num2 - num5;

            if ((uint)num4 <= 0U)
            {
                return;
            }
            this.lastCompressionRatio = (double)num4 / (double)num6;
        }
Пример #4
0
 internal void GetBlock(DeflateInput input, OutputBuffer output, int maxBytesToCopy)
 {
     Debug.Assert(this.InputAvailable(input), "call SetInput before trying to compress!");
     FastEncoder.WriteDeflatePreamble(output);
     this.GetCompressedOutput(input, output, maxBytesToCopy);
     this.WriteEndOfBlock(output);
 }
Пример #5
0
        private void WriteEndOfBlock(OutputBuffer output)
        {
            uint num = FastEncoderStatics.FastEncoderLiteralCodeInfo[256];
            int  n   = (int)num & 31;

            output.WriteBits(n, num >> 5);
        }
Пример #6
0
 internal DeflaterManaged()
 {
     this.deflateEncoder  = new FastEncoder();
     this.copyEncoder     = new CopyEncoder();
     this.input           = new DeflateInput();
     this.output          = new OutputBuffer();
     this.processingState = DeflaterManaged.DeflaterState.NotStarted;
 }
Пример #7
0
 private void GetCompressedOutput(OutputBuffer output)
 {
     while (this.inputWindow.BytesAvailable > 0 && this.SafeToWriteTo(output))
     {
         this.inputWindow.GetNextSymbolOrMatch(this.currentMatch);
         if (this.currentMatch.State == MatchState.HasSymbol)
         {
             FastEncoder.WriteChar(this.currentMatch.Symbol, output);
         }
         else if (this.currentMatch.State == MatchState.HasMatch)
         {
             FastEncoder.WriteMatch(this.currentMatch.Length, this.currentMatch.Position, output);
         }
         else
         {
             FastEncoder.WriteChar(this.currentMatch.Symbol, output);
             FastEncoder.WriteMatch(this.currentMatch.Length, this.currentMatch.Position, output);
         }
     }
 }
Пример #8
0
 internal void GetBlockFooter(OutputBuffer output)
 {
     this.WriteEndOfBlock(output);
 }
Пример #9
0
 internal void GetBlockHeader(OutputBuffer output)
 {
     FastEncoder.WriteDeflatePreamble(output);
 }
Пример #10
0
 internal void GetCompressedData(DeflateInput input, OutputBuffer output)
 {
     this.GetCompressedOutput(input, output, -1);
 }
Пример #11
0
 internal static void WriteDeflatePreamble(OutputBuffer output)
 {
     output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
     output.WriteBits(9, 34U);
 }
Пример #12
0
        internal static void WriteChar(byte b, OutputBuffer output)
        {
            uint num = FastEncoderStatics.FastEncoderLiteralCodeInfo[(int)b];

            output.WriteBits((int)num & 31, num >> 5);
        }
Пример #13
0
 private bool SafeToWriteTo(OutputBuffer output)
 {
     return(output.FreeBytes > 16);
 }