Пример #1
0
        private uint[] CalculateHuffmanCode()
        {
            uint[] numArray1 = new uint[17];
            foreach (int codeLength in this.codeLengthArray)
            {
                ++numArray1[codeLength];
            }
            numArray1[0] = 0U;
            uint[] numArray2 = new uint[17];
            uint   num       = 0;

            for (int index = 1; index <= 16; ++index)
            {
                num = (uint)((int)num + (int)numArray1[index - 1] << 1);
                numArray2[index] = num;
            }
            uint[] numArray3 = new uint[288];
            for (int index = 0; index < this.codeLengthArray.Length; ++index)
            {
                int codeLength = (int)this.codeLengthArray[index];
                if (codeLength > 0)
                {
                    numArray3[index] = FastEncoderStatics.BitReverse(numArray2[codeLength], codeLength);
                    ++numArray2[codeLength];
                }
            }
            return(numArray3);
        }
Пример #2
0
        internal static void WriteMatch(int matchLen, int matchPos, OutputBuffer output)
        {
            Debug.Assert(matchLen >= 3 && matchLen <= 258, "Illegal currentMatch length!");
            uint num1 = FastEncoderStatics.FastEncoderLiteralCodeInfo[254 + matchLen];
            int  n1   = (int)num1 & 31;

            Debug.Assert((uint)n1 > 0U, "Invalid Match Length!");
            if (n1 <= 16)
            {
                output.WriteBits(n1, num1 >> 5);
            }
            else
            {
                output.WriteBits(16, num1 >> 5 & (uint)ushort.MaxValue);
                output.WriteBits(n1 - 16, num1 >> 21);
            }
            uint num2 = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)];

            output.WriteBits((int)num2 & 15, num2 >> 8);
            int n2 = (int)(num2 >> 4) & 15;

            if ((uint)n2 <= 0U)
            {
                return;
            }
            output.WriteBits(n2, (uint)matchPos & FastEncoderStatics.BitMask[n2]);
        }