/// <summary> /// Execute. /// </summary> /// <param name="result"></param> /// <param name="viewModel"></param> /// <returns></returns> public Window Execute(string result, ViewModel viewModel) { InvalidCommand windowInvalid = new InvalidCommand(viewModel, result); windowInvalid.ShowDialog(); return(windowInvalid); }
/// <summary> /// Handles the Click event of the Start control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param> private void Start_Click(object sender, RoutedEventArgs e) { ifStartPressed = true; string[] args = { name_text.Text, rows_text.Text, maze_columns_txt.Text }; this.commands.Invoke(this, new MazeCommand("start", args)); start_game.IsEnabled = false; waitWindow = new InvalidCommand(viewModel, "waiting for partner"); waitWindow.ShowDialog(); }
/// <summary> /// Updates the screen. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> private void UpdateScreen(object sender, Recive e) { this.Dispatcher.Invoke(() => { this.Show(); singleplayer_button.IsEnabled = true; multiplayer_button.IsEnabled = true; settings_button.IsEnabled = true; if (sender is IServerModel) { currentWindow.Close(); // send a command window - disconnected InvalidCommand invalidCommand = new InvalidCommand(viewModel, "Partner disconnected"); invalidCommand.ShowDialog(); } }); }