private void createRoomB_Click(object sender, EventArgs e) { string createRoomMsg = "213" + roomName.Text.Length.ToString().PadLeft(2) + roomName.Text + numOfPB.Text.ToString().PadLeft(1) + numOfQB.Text.ToString().PadLeft(2) + timeForQB.Text.ToString().PadLeft(2); NetworkStream serverStream = clientSocket.GetStream(); byte[] outStream = System.Text.Encoding.ASCII.GetBytes(createRoomMsg); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); byte[] inStream = new byte[4]; serverStream.Read(inStream, 0, 4); string returndata = System.Text.Encoding.ASCII.GetString(inStream); if (returndata == "1140") { Form waitForGameForm = new WaitForGame(clientSocket, parent, roomName.Text, true, int.Parse(numOfQB.Text), int.Parse(timeForQB.Text), int.Parse(numOfPB.Text)); waitForGameForm.Show(); roomCreated = true; this.Close(); } else { msgToUser.Visible = true; } }
private void joinB_Click(object sender, EventArgs e) { if (roomList.SelectedItem == null) { return; } string selectedRoomId = roomList.SelectedItem.ToString().Substring(9, 4); string joinMsg = "209" + selectedRoomId; NetworkStream serverStream = clientSocket.GetStream(); byte[] outStream = System.Text.Encoding.ASCII.GetBytes(joinMsg); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); byte[] inStream = new byte[4]; serverStream.Read(inStream, 0, 4); string returndata = System.Text.Encoding.ASCII.GetString(inStream); switch (returndata) { case "1100": //success joinedToRoom = true; this.Close(); inStream = new byte[4]; //2 byte of questionsNumber and 2 byte of questionTimeInSec serverStream.Read(inStream, 0, 4); returndata = System.Text.Encoding.ASCII.GetString(inStream); Form waitForGameForm = new WaitForGame(clientSocket, parent, roomList.SelectedItem.ToString().Substring(27), false, int.Parse(returndata.Substring(0, 2)), int.Parse(returndata.Substring(2, 2))); waitForGameForm.Show(); break; case "1101": // failed - room is full msgToUser.Text = "failed - room is full"; break; case "1102": //failed - room not exist or other reason msgToUser.Text = "failed - room not exist or other reason"; break; default: //unknown msgToUser.Text = "Unknown code"; break; } }