Пример #1
0
        static void Main(string[] args)
        {
            var serverExecutable = @"E:\Dropbox\!Coding\All_in_one\Proiznoshator\Server\bin\Debug\Server.exe";

            //Process.Start(serverExecutable);

            WaitForConnection();

            Console.Write("Введите имя: ");
            name          = Console.ReadLine();
            Console.Title = name;

            playMessagesFromQueThread = new Thread(new ThreadStart(PlayMessagesFromQue));
            playMessagesFromQueThread.IsBackground = true;

            playMessagesFromQueThread.Start();

            while (true)
            {
                Console.Write("Введите сообщение: ");
                var text = Console.ReadLine();

                var message = String.Format("{0} говорит: {1}", name, text);

                var testVoice = new VoicePackage("test voice", 0, 100, message).ToByteArray();
                client.Send(testVoice);
                Console.WriteLine();
            }
        }
Пример #2
0
        private static void ReceiveCallback(IAsyncResult AR)
        {
            Socket current = (Socket)AR.AsyncState;
            int    received;

            try
            {
                Debug.WriteLine("Client: receive callback");
                received = current.EndReceive(AR);
            }
            catch (SocketException)
            {
                Debug.WriteLine("Client: receive callback failed");
                current.Close(); // Dont shutdown because the socket may be disposed and its disconnected anyway
                //_clientSockets.Remove(current);
                return;
            }

            byte[] recBuf = new byte[received];
            Array.Copy(_buffer, recBuf, received);

            //string text = Encoding.UTF8.GetString(recBuf);

            var receivedVoice = new VoicePackage(recBuf); // TESTING

            //MessageBox.Show("client : " + receivedVoice.Text);
            Debug.WriteLine("Client: received text: " + receivedVoice.Text);

            Globals.messagesQue.Add(receivedVoice);

            //Console.WriteLine("Received Text: " + text);

            //if (text.ToLower() == "get time") // Client requested time
            //{
            //    Console.WriteLine("Text is a get time request");
            //    byte[] data = Encoding.ASCII.GetBytes(DateTime.Now.ToLongTimeString());
            //    current.Send(data);
            //    Console.WriteLine("Time sent to client");
            //}
            //else if (text.ToLower() == "exit") // Client wants to exit gracefully
            //{
            //    // Always Shutdown before closing
            //    current.Shutdown(SocketShutdown.Both);
            //    current.Close();
            //    _clientSockets.Remove(current);
            //    Console.WriteLine("Client disconnected");
            //    return;
            //}
            //else
            //{
            //    Console.WriteLine("Text is an invalid request");
            //    byte[] data = Encoding.ASCII.GetBytes("Invalid request");
            //    current.Send(data);
            //    Console.WriteLine("Warning Sent");
            //}
            try
            {
                Debug.WriteLine("Client: try begin receive");
                current.BeginReceive(_buffer, 0, _BUFFER_SIZE, SocketFlags.None, ReceiveCallback, current);
            }
            catch
            {
                Debug.WriteLine("Client: try begin receive failed");
            }
        }