protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); titlescreen = Content.Load <Texture2D>("TitleScreen"); snowMountainBackground = Content.Load <Texture2D>("SnowyMountainBackground"); greenForestBackground = Content.Load <Texture2D>("GreenForestBackground"); forest4block = Content.Load <Texture2D>("GreenTile4Long"); forest8block = Content.Load <Texture2D>("GreenTile8Long"); snowy4block = Content.Load <Texture2D>("SnowyTile4Long"); snowy8block = Content.Load <Texture2D>("SnowyTile8Long"); captainAmericaTexture = Content.Load <Texture2D>("captainamerica"); ironManTexture = Content.Load <Texture2D>("ironman"); starlordTexture = Content.Load <Texture2D>("starlord"); warmachineTexture = Content.Load <Texture2D>("warmachine"); healthTexture = Content.Load <Texture2D>("redpixel"); chatBackground = Content.Load <Texture2D>("chatBackground"); sf = Content.Load <SpriteFont>("NewSpriteFont"); muricaShield = Content.Load <Texture2D>("muricashot"); redLaser = Content.Load <Texture2D>("redlaser"); blueLaser = Content.Load <Texture2D>("bluelaser"); greenLaser = Content.Load <Texture2D>("greenlaser"); GameLobby.LoadContent(Content); shotManager = new ShotManager(muricaShield, redLaser, blueLaser, greenLaser); collisionManager = new CollisionManager(new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); }
public static void Update(Game1 game) { while ((incmsg = Client.ReadMessage()) != null) { string header = incmsg.ReadString(); switch (header) { case "connect": { float timer = incmsg.ReadFloat(); GameLobby.timer = timer; } break; case "CharacterSelection": { string username = incmsg.ReadString(); string selectedChar = incmsg.ReadString(); int x = incmsg.ReadInt32(); int y = incmsg.ReadInt32(); if (selectedChar == "Ironman") { Player.players.Add(new Player(username, new Vector2(x, y), Game1.ironManTexture, Game1.healthTexture, new Rectangle(0, 0, 32, 48))); } else if (selectedChar == "Starlord") { Player.players.Add(new Player(username, new Vector2(x, y), Game1.starlordTexture, Game1.healthTexture, new Rectangle(0, 0, 32, 48))); } else if (selectedChar == "America") { Player.players.Add(new Player(username, new Vector2(x, y), Game1.captainAmericaTexture, Game1.healthTexture, new Rectangle(0, 0, 32, 48))); } else { Player.players.Add(new Player(username, new Vector2(x, y), Game1.warmachineTexture, Game1.healthTexture, new Rectangle(0, 0, 32, 48))); } for (int a = 0; a < Player.players.Count; a++) { for (int b = 0; b < Player.players.Count; b++) { if (a != b && Player.players[a].name.Equals(Player.players[b].name)) { Player.players.RemoveAt(a); a--; break; } } } } break; case "move": { try { string username = incmsg.ReadString(); float x = incmsg.ReadInt32(); float y = incmsg.ReadInt32(); string direction = incmsg.ReadString(); for (int i = 0; i < Player.players.Count; i++) { if (Player.players[i].name.Equals(username) && Player.players[i].name != Login.userName) { Player.players[i].playerSprite.Location = new Vector2(x, y); Player.players[i].playerSprite.direction = direction; break; } } } catch { continue; } } break; case "health": { string username = incmsg.ReadString(); float health = incmsg.ReadFloat(); for (int i = 0; i < Player.players.Count; i++) { if (Player.players[i].name == username) { Player.players[i].currentHealth = health; } } } break; case "chat": string chatItem = incmsg.ReadString(); ChatManager.chatList.Add(new ChatItem(chatItem)); ChatManager.chatStrings.Add(chatItem); break; case "newshot": { string playername = incmsg.ReadString(); float posX = incmsg.ReadFloat(); float posY = incmsg.ReadFloat(); float velocityX = incmsg.ReadFloat(); float velocityY = incmsg.ReadFloat(); float damage = incmsg.ReadFloat(); string selectedChar = incmsg.ReadString(); ShotManager.AddBullet(playername, new Vector2(posX, posY), new Vector2(velocityX, velocityY), damage, selectedChar); break; } } Client.Recycle(incmsg); } }