private int FindBonusesConcentration(BoardPoint target, GameBoard gameBoard, int squareSize) => FindConcentration(target, gameBoard.GetApples().Concat(gameBoard.GetGold()), squareSize);
private static IEnumerable <BoardPoint> NiceTargets(GameBoard gameBoard) { return(gameBoard.GetApples() .Concat(gameBoard.GetGold()) .Concat(gameBoard.GetFuryPills())); }