public void EquipRemoved() { GCombatGump.Update(); if (this.m_Paperdoll != null) { Gumps.OpenPaperdoll(this, this.m_PaperdollName, this.m_PaperdollCanDrag); } }
public void EquipChanged() { GCombatGump.Update(); this.m_Equip.Sort(LayerComparer.FromDirection(this.m_Direction)); if (this.m_Paperdoll != null) { Gumps.OpenPaperdoll(this, this.m_PaperdollName, this.m_PaperdollCanDrag); } }
public static void ClearActive() { m_Active = null; GCombatGump.Update(); }