public void DrawGame(Texture t, int x, int y) { if (this.m_vCache == null) { this.m_vCache = new AnimationVertexCache(); } this.m_vCache.DrawGame(t, x, y); }
public void DrawGame(Texture t, int x, int y) { if (this.m_vCache == null) { this.m_vCache = new AnimationVertexCache(); } this.m_vCache.DrawGame(t, x, y); }