Пример #1
0
 public void OnTarget(object o)
 {
     if (o is LandTarget)
     {
         Engine.m_MultiPreview = false;
         LandTarget target = (LandTarget)o;
         Network.Send(new PMultiTarget_Response(this.m_TargetID, target.X, target.Y, target.Z, 0));
     }
     else if (o is StaticTarget)
     {
         Engine.m_MultiPreview = false;
         StaticTarget target2 = (StaticTarget)o;
         Network.Send(new PMultiTarget_Response(this.m_TargetID, target2.X, target2.Y, target2.Z + Map.GetHeight(target2.ID), target2.ID & 0x3fff));
     }
     else
     {
         Engine.TargetHandler = this;
     }
 }
Пример #2
0
        public void OnTarget(object targeted)
        {
            Packet packet;

            if (targeted is Mobile)
            {
                Mobile m = (Mobile)targeted;
                if ((!m.Player && ((World.CharData.NotoQuery == NotoQueryType.On) || ((World.CharData.NotoQuery == NotoQueryType.Smart) && (m.CheckGuarded() || World.Player.CheckGuarded())))) && ((((this.m_Flags & ServerTargetFlags.Harmful) != ServerTargetFlags.None) && (m.Notoriety == Notoriety.Innocent)) || (((this.m_Flags & ServerTargetFlags.Beneficial) != ServerTargetFlags.None) && ((m.Notoriety == Notoriety.Criminal) || (m.Notoriety == Notoriety.Murderer)))))
                {
                    Gumps.Desktop.Children.Add(new GCriminalTargetQuery(m, this));
                    return;
                }
                switch (this.m_Action)
                {
                case TargetAction.Poison:
                    if (!World.CharData.RestrictCures || !m.Flags[MobileFlag.Poisoned])
                    {
                        break;
                    }
                    Engine.TargetHandler = this;
                    return;

                case TargetAction.GreaterHeal:
                case TargetAction.Heal:
                    if (World.CharData.RestrictHeals && m.Flags[MobileFlag.Poisoned])
                    {
                        Engine.TargetHandler = this;
                        return;
                    }
                    break;

                case TargetAction.Cure:
                    if (!World.CharData.RestrictCures || m.Flags[MobileFlag.Poisoned])
                    {
                        break;
                    }
                    Engine.TargetHandler = this;
                    return;
                }
                packet = new PTarget_Response(0, this, m.Serial, m.X, m.Y, m.Z, m.Body);
                if (Party.State == PartyState.Joined)
                {
                    string format = null;
                    if (this.m_Action != TargetAction.Unknown)
                    {
                        string str2 = null;
                        switch (this.m_Action)
                        {
                        case TargetAction.Clumsy:
                            str2 = "Clumsy";
                            break;

                        case TargetAction.Feeblemind:
                            str2 = "Feeblemind";
                            break;

                        case TargetAction.Heal:
                            str2 = "Heal";
                            break;

                        case TargetAction.MagicArrow:
                            str2 = "Magic Arrow";
                            break;

                        case TargetAction.Weaken:
                            str2 = "Weaken";
                            break;

                        case TargetAction.Agility:
                            str2 = "Agility";
                            break;

                        case TargetAction.Cunning:
                            str2 = "Cunning";
                            break;

                        case TargetAction.Cure:
                            str2 = "Cure";
                            break;

                        case TargetAction.Harm:
                            str2 = "Harm";
                            break;

                        case TargetAction.Strength:
                            str2 = "Strength";
                            break;

                        case TargetAction.Bless:
                            str2 = "Bless";
                            break;

                        case TargetAction.Fireball:
                            str2 = "Fireball";
                            break;

                        case TargetAction.Poison:
                            str2 = "Poison";
                            break;

                        case TargetAction.Curse:
                            str2 = "Curse";
                            break;

                        case TargetAction.GreaterHeal:
                            str2 = "Greater Heal";
                            break;

                        case TargetAction.Lightning:
                            str2 = "Lightning";
                            break;

                        case TargetAction.ManaDrain:
                            str2 = "Mana Drain";
                            break;

                        case TargetAction.MindBlast:
                            str2 = "Mind Blast";
                            break;

                        case TargetAction.Paralyze:
                            str2 = "Paralyze";
                            break;

                        case TargetAction.Dispel:
                            str2 = "Dispel";
                            break;

                        case TargetAction.EnergyBolt:
                            str2 = "Energy Bolt";
                            break;

                        case TargetAction.Explosion:
                            str2 = "Explosion";
                            break;

                        case TargetAction.Invisibility:
                            str2 = "Invisibility";
                            break;

                        case TargetAction.FlameStrike:
                            str2 = "Flame Strike";
                            break;

                        case TargetAction.ManaVampire:
                            str2 = "Mana Vampire";
                            break;

                        case TargetAction.Resurrection:
                            str2 = "Resurrection";
                            break;

                        case TargetAction.Bola:
                            str2 = "a Bola";
                            break;
                        }
                        if (str2 != null)
                        {
                            format = "Targeting {0} with " + str2.ToLower();
                        }
                    }
                    if ((format != null) && (m.Player || ((m.Name != null) && (m.Name.Length > 0))))
                    {
                        Network.Send(new PParty_PublicMessage(string.Format(format, m.Player ? "myself" : m.Name)));
                    }
                }
            }
            else if (targeted is Item)
            {
                int  x;
                int  y;
                int  z;
                Item item = (Item)targeted;
                if (item.InWorld)
                {
                    x = item.X;
                    y = item.Y;
                    z = item.Z;
                }
                else
                {
                    x = item.X;
                    y = item.Y;
                    z = 0;
                }
                packet = new PTarget_Response(0, this, item.Serial, x, y, z, item.ID & 0x3fff);
            }
            else if (targeted is StaticTarget)
            {
                StaticTarget target = (StaticTarget)targeted;
                packet = new PTarget_Response(1, this, 0, target.X, target.Y, target.Z, target.ID & 0x3fff);
            }
            else if (targeted is LandTarget)
            {
                if (this.m_DisallowGround)
                {
                    Engine.TargetHandler = this;
                    return;
                }
                LandTarget target2 = (LandTarget)targeted;
                packet = new PTarget_Response(1, this, 0, target2.X, target2.Y, target2.Z, 0);
            }
            else
            {
                Engine.TargetHandler = this;
                return;
            }
            Network.Send(packet);
        }