Пример #1
0
 public static void PlayStory(Story story, int startSegment)
 {
     loadingStory = false;
     if (activeStory == null) {
         playbackThread = new Thread(new ParameterizedThreadStart(PlayStoryCallback));
         playbackThread.Start(new object[] { story, startSegment });
     }
 }
Пример #2
0
 public static void LoadStoriesFromPacket(string[] parse)
 {
     try {
         int n = 1;
         for (int i = 0; i <= MaxInfo.MaxStories; i++) {
             dataLoadPercent = System.Math.Min(99, Logic.MathFunctions.CalculatePercent(i, MaxInfo.MaxStories));
             mStories[i] = new Story();
             mStories[i].Name = parse[n];
             n += 1;
             ((Windows.winLoading)Windows.WindowSwitcher.FindWindow("winLoading")).UpdateLoadText("Recieving Data... " + DataManager.AverageLoadPercent().ToString() + "%");
         }
         dataLoadPercent = 100;
     } catch (Exception ex) {
         Exceptions.ExceptionHandler.OnException(ex);
     }
 }
Пример #3
0
 public static void PlayStoryCallback(Object param)
 {
     Object[] paramObj = param as Object[];
     Story story = paramObj[0] as Story;
     int startSegment = (int)paramObj[1];
     if (activeStory == null) {
         activeStory = story;
         resetEvent = new ManualResetEvent(false);
         story.State = new StoryState(resetEvent);
         story.State.StoryPaused = false;
         story.State.CurrentSegment = startSegment;
         if (!string.IsNullOrEmpty(story.Name) || story.LocalStory) {
             try {
                 do {
                     if (!story.LocalStory) {
                         Messenger.SendUpdateSegment(story.State.CurrentSegment);
                     }
                     ISegment segment = story.Segments[story.State.CurrentSegment];
                     ISegment nextSegment = GetNextSegment(story, story.State.CurrentSegment);
                     story.State.NextSegment = nextSegment;
                     if (segment != null) {
                         segment.Process(story.State);
                     }
                     story.State.CurrentSegment++;
                 } while (story.State.CurrentSegment < story.Segments.Count);
             } catch (Exception ex) {
                 SdlDotNet.Widgets.MessageBox.Show(ex.ToString(), "Error!");
             }
         }
         if (!story.LocalStory) {
             Messenger.SendChapterComplete();
         }
         Menus.MenuSwitcher.CloseAllMenus();
         activeStory = null;
     }
 }
Пример #4
0
 static ISegment GetNextSegment(Story story, int currentSegment)
 {
     if (currentSegment < story.Segments.Count - 1) {
         return story.Segments[currentSegment + 1];
     } else {
         return null;
     }
 }