Пример #1
0
 public IncinerateApplyBuff()
 {
     ValidTargets               = Targets.Enemies;
     Buff                       = new IncinerateBuff();
     Cooldown                   = 20f;
     InitDelay                  = (float)Game.Random.NextDouble();
     EffectiveRange             = 6f;
     DisableControllingMovement = true;
     DisableControllingRotation = true;
 }
Пример #2
0
 public IncinerateApplyBuff()
 {
     ValidTargets = Targets.Enemies;
     Buff = new IncinerateBuff();
     Cooldown = 20f;
     InitDelay = (float)Game.Random.NextDouble();
     EffectiveRange = 6f;
     DisableControllingMovement = true;
     DisableControllingRotation = true;
 }