Пример #1
0
		public override void Reset(RegionMeta meta, StageController stageController) {
			monsterInfo = new MonsterDataInst(meta.monsterMeta);

			monsterAnime = (GameObject.Instantiate(Resources.Load("Monster/monster_" + monsterInfo.raw.id)) as GameObject).GetComponent<MonsterAnimation>();
			monsterAnime.gameObject.transform.parent = this.transform;
			monsterAnime.gameObject.transform.localPosition = new Vector3(1.2f, GameConsts.Inst.monsterYOffset, 0);
			monsterAnime.anime.CrossFade("Idle");

			monsterLifeBar = stageController.stageUi.worldUi.CreateLifeBar(monsterAnime.lifeBarPos);
			monsterLifeBar.SetHp(monsterInfo.hp, monsterInfo.MaxHp);

			clickArea.gameObject.SetActive(true);
			text.text = "怪兽区域";
			this.stageController = stageController;
			charAnime = stageController.charAnime;
			isBattleEntered = false;
        }
Пример #2
0
		public MonsterDataInst(MonsterDataInst other) {
			raw = other.raw;
			level = other.level;
			hp = other.hp;
		}
Пример #3
0
		public BattleGenerator(CharacterDataInst charData, MonsterDataInst monData) {
			this.charData = new CharacterDataInst(charData);
			this.monData = new MonsterDataInst(monData);

			Begin();
		}