Пример #1
0
        private bool ProcessMouseWheelMessage(MouseWheelMessage wheelMessage)
        {
            if (!_tile.Enabled)
            {
                return(true);
            }

            ReleaseCapture(true);

            IMouseWheelHandler handler = _shortcutManager.GetMouseWheelHandler(wheelMessage.Shortcut);

            if (handler != null)
            {
                this.CaptureMouseWheelHandler = handler;

                handler.Wheel(wheelMessage.WheelDelta);
                MouseWheelManager.Instance.OnMouseWheel();
                return(true);
            }

            return(false);
        }
Пример #2
0
        private bool ProcessMouseWheelMessage(MouseWheelMessage wheelMessage)
        {
            if (!_tile.Enabled)
            {
                return(true);
            }

            if (wheelMessage.WheelDelta == 0)
            {
                if (CaptureMouseWheelHandler != null)
                {
                    //NOTE: hack for Webstation; we can't totally discard mouse wheel messages because
                    //they need to reset the timer that releases "wheel capture". So, if we see a wheel delta
                    //of zero, we just don't process the message through the handler, which could cause an unwanted draw.
                    MouseWheelManager.Instance.OnMouseWheel();
                    return(true);
                }

                //Invalid message; do nothing.
                return(false);
            }

            ReleaseCapture(true);

            IMouseWheelHandler handler = _shortcutManager.GetMouseWheelHandler(wheelMessage.Shortcut);

            if (handler != null)
            {
                this.CaptureMouseWheelHandler = handler;
                handler.Wheel(wheelMessage.WheelDelta);

                MouseWheelManager.Instance.OnMouseWheel();
                return(true);
            }

            return(false);
        }
Пример #3
0
		private bool ProcessMouseWheelMessage(MouseWheelMessage wheelMessage)
		{
			if (!_tile.Enabled)
				return true;

			ReleaseCapture(true);

			IMouseWheelHandler handler = _shortcutManager.GetMouseWheelHandler(wheelMessage.Shortcut);
			if (handler != null)
			{
				this.CaptureMouseWheelHandler = handler;

				handler.Wheel(wheelMessage.WheelDelta);
				MouseWheelManager.Instance.UpdateLastWheelTime();
				return true;
			}

			return false;
		}
Пример #4
0
		private bool ProcessMouseWheelMessage(MouseWheelMessage wheelMessage)
		{
			if (!_tile.Enabled)
				return true;

			if (wheelMessage.WheelDelta == 0)
			{
				if (CaptureMouseWheelHandler != null)
				{
					//NOTE: hack for Webstation; we can't totally discard mouse wheel messages because
					//they need to reset the timer that releases "wheel capture". So, if we see a wheel delta
					//of zero, we just don't process the message through the handler, which could cause an unwanted draw.
					MouseWheelManager.Instance.OnMouseWheel();
					return true;
				}

				//Invalid message; do nothing.
				return false;
			}

			ReleaseCapture(true);

			IMouseWheelHandler handler = _shortcutManager.GetMouseWheelHandler(wheelMessage.Shortcut);
			if (handler != null)
			{
				this.CaptureMouseWheelHandler = handler;
				handler.Wheel(wheelMessage.WheelDelta);

				MouseWheelManager.Instance.OnMouseWheel();
				return true;
			}

			return false;
		}