Пример #1
0
        /// <summary>
        /// Calls <see cref="UndoableCommand.Unexecute"/> in order to 'undo' the current command.
        /// </summary>
        /// <remarks>
        /// Decrements the <see cref="CurrentCommandIndex"/>, unless it is already -1.  A <see cref="CurrentCommandIndex"/> of -1
        /// indicates that the entire command history has been undone and only <see cref="Redo"/> operations can occur.
        /// </remarks>
        public void Undo()
        {
            if (NumCommands == 0)
            {
                return;
            }

            if (_currentCommandIndex == -1)
            {
                return;
            }

            EventsHelper.Fire(_currentCommandChangingEvent, this, EventArgs.Empty);

            UndoableCommand cmd = _history[_currentCommandIndex];

            try
            {
                cmd.Unexecute();
            }
            catch (Exception e)
            {
                Platform.Log(LogLevel.Error, e);
            }

            _currentCommandIndex--;
            EventsHelper.Fire(_currentCommandChangedEvent, this, EventArgs.Empty);
        }
Пример #2
0
        /// <summary>
        /// Adds a command to the command history.
        /// </summary>
        /// <remarks>
        /// When a command is added, all commands after the <see cref="CurrentCommandIndex"/> will be removed
        /// in order to keep the state of the application consistent.  The added command will then become
        /// the last command (<see cref="LastCommandIndex"/>).
        /// </remarks>
        public void AddCommand(UndoableCommand command)
        {
            Platform.CheckForNullReference(command, "command");

            EventsHelper.Fire(_currentCommandChangingEvent, this, EventArgs.Empty);

            if (_currentCommandIndex < _lastCommandIndex)
            {
                int numCommandsToRemove = _lastCommandIndex - _currentCommandIndex;
                _history.RemoveRange(_currentCommandIndex + 1, numCommandsToRemove);
                _lastCommandIndex -= numCommandsToRemove;
            }

            _history.Add(command);

            if (NumCommands > _maxSize)
            {
                _history.RemoveAt(0);

                if (_currentCommandIndex == _lastCommandIndex)
                {
                    _currentCommandIndex--;
                }

                _lastCommandIndex--;
            }

            _currentCommandIndex++;
            _lastCommandIndex++;

            EventsHelper.Fire(_currentCommandChangedEvent, this, EventArgs.Empty);
        }
Пример #3
0
		//private bool _isCurrent = false;

		private CommandInfo(UndoableCommand command)
		{
			_name = command.Name;
			_hashcode = command.GetHashCode();

			Type type = command.GetType();
			_type = type.FullName;
			_assembly = type.Assembly.FullName;
		}
 /// <summary>
 /// Adds/Enqueues an <see cref="UndoableCommand"/>.
 /// </summary>
 public void Enqueue(UndoableCommand command)
 {
     _commands.Add(command);
 }
		/// <summary>
		/// Adds/Enqueues an <see cref="UndoableCommand"/>.
		/// </summary>
		public void Enqueue(UndoableCommand command)
		{
			_commands.Add(command);
		}
Пример #6
0
		/// <summary>
		/// Adds a command to the command history.
		/// </summary>
		/// <remarks>
		/// When a command is added, all commands after the <see cref="CurrentCommandIndex"/> will be removed
		/// in order to keep the state of the application consistent.  The added command will then become
		/// the last command (<see cref="LastCommandIndex"/>).
		/// </remarks>
		public void AddCommand(UndoableCommand command)
		{
			Platform.CheckForNullReference(command, "command");

			EventsHelper.Fire(_currentCommandChangingEvent, this, EventArgs.Empty);

			if (_currentCommandIndex < _lastCommandIndex)
			{
				int numCommandsToRemove = _lastCommandIndex - _currentCommandIndex;
				_history.RemoveRange(_currentCommandIndex + 1, numCommandsToRemove);
				_lastCommandIndex -= numCommandsToRemove;
			}

			_history.Add(command);

			if (NumCommands > _maxSize)
			{
				_history.RemoveAt(0);

				if (_currentCommandIndex == _lastCommandIndex)
					_currentCommandIndex--;

				_lastCommandIndex--;
			}

			_currentCommandIndex++;
			_lastCommandIndex++;

			EventsHelper.Fire(_currentCommandChangedEvent, this, EventArgs.Empty);
		}
Пример #7
0
		internal static CommandInfo CreateCommandInfo(UndoableCommand command)
		{
			if (command is MemorableUndoableCommand)
				return new MemorableCommandInfo((MemorableUndoableCommand) command);
			else if (command is CompositeUndoableCommand)
				return new CompositeCommandInfo((CompositeUndoableCommand) command);
			return new CommandInfo(command);
		}