Пример #1
0
        public MapRenderer( Game game )
        {
            this.game = game;
            _1Dcount = game.TerrainAtlas1D.TexIds.Length;
            builder = new ChunkMeshBuilder( game );
            api = game.Graphics;
            elementsPerBitmap = game.TerrainAtlas1D.elementsPerBitmap;
            info = game.BlockInfo;

            game.Events.TerrainAtlasChanged += TerrainAtlasChanged;
            game.Events.OnNewMap += OnNewMap;
            game.Events.OnNewMapLoaded += OnNewMapLoaded;
            game.Events.EnvVariableChanged += EnvVariableChanged;
        }
Пример #2
0
        public MapRenderer(Game game)
        {
            this.game = game;
            _1DUsed   = game.TerrainAtlas1D.CalcMaxUsedRow(game.TerrainAtlas, game.BlockInfo);
            RecalcBooleans(true);

            builder           = new ChunkMeshBuilder(game);
            api               = game.Graphics;
            elementsPerBitmap = game.TerrainAtlas1D.elementsPerBitmap;
            info              = game.BlockInfo;

            game.Events.TerrainAtlasChanged    += TerrainAtlasChanged;
            game.MapEvents.OnNewMap            += OnNewMap;
            game.MapEvents.OnNewMapLoaded      += OnNewMapLoaded;
            game.MapEvents.EnvVariableChanged  += EnvVariableChanged;
            game.Events.BlockDefinitionChanged += BlockDefinitionChanged;
            game.Events.ViewDistanceChanged    += ViewDistanceChanged;
        }