internal void OnLoad() { #if ANDROID Graphics = new OpenGLESApi(); #elif !USE_DX Graphics = new OpenGLApi(window); #else Graphics = new Direct3D9Api(window); #endif Graphics.MakeApiInfo(); ErrorHandler.AdditionalInfo = Graphics.ApiInfo; #if ANDROID Drawer2D = new CanvasDrawer2D(Graphics); #else Drawer2D = new GdiPlusDrawer2D(Graphics); #endif UpdateClientSize(); Entities = new EntityList(this); TextureCache.Init(); #if SURVIVAL_TEST if (Options.GetBool(OptionsKey.SurvivalMode, false)) { Mode = new SurvivalGameMode(); } else { Mode = new CreativeGameMode(); } #endif Input = new InputHandler(this); ParticleManager = new ParticleManager(); Components.Add(ParticleManager); TabList = new TabList(); Components.Add(TabList); LoadOptions(); LoadGuiOptions(); Chat = new Chat(); Components.Add(Chat); WorldEvents.OnNewMap += OnNewMapCore; WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore; Events.TextureChanged += TextureChangedCore; BlockInfo.Allocate(256); BlockInfo.Init(); ModelCache = new ModelCache(this); ModelCache.InitCache(); Downloader = new AsyncDownloader(Drawer2D); Components.Add(Downloader); Lighting = new BasicLighting(); Components.Add(Lighting); Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false); Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false); Graphics.Mipmaps = Options.GetBool(OptionsKey.Mipmaps, false); Atlas1D.game = this; Atlas2D.game = this; Animations = new Animations(); Components.Add(Animations); Inventory = new Inventory(); Components.Add(Inventory); Inventory.Map = new BlockID[BlockInfo.Count]; BlockInfo.SetDefaultPerms(); World = new World(this); LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer); Entities.List[EntityList.SelfID] = LocalPlayer; MapRenderer = new MapRenderer(this); ChunkUpdater = new ChunkUpdater(this); EnvRenderer = new EnvRenderer(); Components.Add(EnvRenderer); MapBordersRenderer = new MapBordersRenderer(); Components.Add(MapBordersRenderer); string renType = Options.Get(OptionsKey.RenderType, "normal"); int flags = CalcRenderType(renType); if (flags == -1) { flags = 0; } MapBordersRenderer.legacy = (flags & 1) != 0; EnvRenderer.legacy = (flags & 1) != 0; EnvRenderer.minimal = (flags & 2) != 0; if (IPAddress == null) { Server = new Singleplayer.SinglePlayerServer(this); } else { Server = new Network.NetworkProcessor(this); } Components.Add(Server); Graphics.LostContextFunction = Server.Tick; Cameras.Add(new FirstPersonCamera(this)); Cameras.Add(new ThirdPersonCamera(this, false)); Cameras.Add(new ThirdPersonCamera(this, true)); Camera = Cameras[0]; UpdateProjection(); Gui = new GuiInterface(this); Components.Add(Gui); CommandList = new CommandList(); Components.Add(CommandList); SelectionManager = new SelectionManager(); Components.Add(SelectionManager); WeatherRenderer = new WeatherRenderer(); Components.Add(WeatherRenderer); HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); Culling = new FrustumCulling(); Picking = new PickedPosRenderer(); Components.Add(Picking); AudioPlayer = new AudioPlayer(); Components.Add(AudioPlayer); AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer); SkyboxRenderer = new SkyboxRenderer(); Components.Add(SkyboxRenderer); PluginLoader.game = this; List <string> nonLoaded = PluginLoader.LoadAll(); for (int i = 0; i < Components.Count; i++) { Components[i].Init(this); } ExtractInitialTexturePack(); for (int i = 0; i < Components.Count; i++) { Components[i].Ready(this); } InitScheduledTasks(); if (nonLoaded != null) { for (int i = 0; i < nonLoaded.Count; i++) { Overlay warning = new PluginOverlay(this, nonLoaded[i]); Gui.ShowOverlay(warning, false); } } LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; if (Graphics.WarnIfNecessary(Chat)) { MapBordersRenderer.UseLegacyMode(true); EnvRenderer.UseLegacyMode(true); } Gui.SetNewScreen(new LoadingScreen(this, connectString, "")); Server.BeginConnect(); }