public GameScreen(Game game, SpriteBatch spriteBatch) : base(game) { this.game = game; this.spriteBatch = spriteBatch; var gs = game.Services; screenManager = (ScreenManager)game.Services.GetService(typeof(ScreenManager)); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { spriteBatch = new SpriteBatch(GraphicsDevice); ScreenManager screenManager = new ScreenManager(this, spriteBatch); Components.Add(screenManager); Services.AddService(typeof(ScreenManager), screenManager); Components.Add(new FrameRateCounter(this)); base.Initialize(); }