/// <summary> /// Initialize the internal state of your game /// </summary> protected override void InitializeWorld() { mTarget = new XNACS1Circle(new Vector2(50, 30), 1f); mTarget.Color = Color.Red; mSocccer = new MySoccer(); }
protected override void InitializeWorld() { World.SetWorldCoordinate(Vector2.Zero, kWorldSize); DefineGrid(); mBlock = new MyBlock(); mBall = new MySoccer(mBlock); mVBlock = new VelocityBlock(kInitPosition, new Vector2(1, 1)); }
protected override void InitializeWorld() { World.SetWorldCoordinate(new Vector2(-5f, -5f), (1.5f * kDistanceCovered + 5f)); DrawGrid(); mRoad = new MyRoad(kInitPosition); mBall = new MySoccer(kInitPosition, mRoad); mDir = new Vector2(1, 0); mBall.TopOfAutoDrawSet(); }
protected override void InitializeWorld() { World.SetWorldCoordinate(Vector2.Zero, kWorldSize); DefineGrid(); mBlock = new MyBlock(); mBall = new MySoccer(); mShowVecA = new VectorComponents(); mShowVecA.HideVectorComponents(); mShowVecB = new VectorComponents(); mShowVecB.HideVectorComponents(); }