void Init() { Inventory = new Class.inventory(40); //on initialise l'inventaire _chest = GameObject.Find("Chest"); //On repère la position du coffre _ressourceList = GameObject.FindGameObjectsWithTag("Mineral"); //On insère toutes les ressources dans la liste miningSpeed = 1f; }
public storage(Dictionary <string, string> itemsDictionary, Dictionary <int, int> itemCompo) { name = itemsDictionary["name"]; itemID = int.Parse(itemsDictionary["itemID"]); itemType = (ItemTypes)System.Enum.Parse(typeof(baseItem.ItemTypes), itemsDictionary["itemType"]); inventory = new Class.inventory(int.Parse(itemsDictionary["inventorySpace"])); storageType = (StorageTypes)System.Enum.Parse(typeof(storage.StorageTypes), itemsDictionary["type"]); compo = itemCompo; }
// Use this for initialization void Start() { Inventory = new Class.inventory(400); }