public static FromLine ( |
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Результат |
/// <summary> /// Build a road inside a district cell /// </summary> public List <Road> BuildRoad(DistrictCell cell, bool generateInnerRoads, int subdivisions) { //Edges are the bounds of the road and will be part of the road as well var edges = cell.Edges.ToList(); //find the longest line in the cell as a start line var longest = FindLongestLineInCell(edges); //a cell edge can be shared so first remove the line from one of the shared cells //all edges of the cell are part of the road var roads = new List <Road>(); foreach (var edge in cell.Edges) { //add the original side edge var road = Road.FromLine(edge); roads.Add(road); } var innerRoads = new List <Road>(); if (generateInnerRoads && subdivisions > 0) { //Create another subdivision roads = GenerateRoad(roads, innerRoads, Road.FromLine(longest.Key), Road.FromLine(longest.Value), subdivisions - 1); } //set up a reference to the parent cell foreach (var road in roads) { road.ParentCell = cell; } return(roads); }
private void HandlePossibleRoadIntersections(Line line, Road startLine, Road endLine, List <Road> borders, List <Road> innerRoads) { bool flipped = false; //check for possible intersection, //if an intersection happens the end point becomes the point of intersection //has to be reverse because otherwise the lines will intersect with the edges for (var i = 0; i < innerRoads.Count; i++) { var l = innerRoads[i]; //if the line intersects if (!line.IntersectsWith(l)) { continue; } //find the intersection point bool parallel = false; var ip = line.FindIntersectionPoint(l, ref parallel); //parrallel lines don't intersect so ignore if (parallel) { continue; } //Create the new line from the intersection line = CreateIntersectedLine(line, ip, ref flipped); //Split the line that is intersected with in 2 new lines if (flipped) { startLine = innerRoads[i]; } else { endLine = innerRoads[i]; } //stop at the first intersection break; } //Because of the new line the start and end line will have to be split in 2 new lines //the total of new lines will be 3 //Adjust the borders borders.Remove(startLine); borders.Remove(endLine); //create the split lines borders.Add(new Road(startLine.Start, line.Start)); borders.Add(new Road(line.Start, startLine.End)); borders.Add(new Road(endLine.Start, line.End)); borders.Add(new Road(line.End, endLine.End)); //Add the new road to the inner roads innerRoads.Add(Road.FromLine(line)); innerRoads.Remove(startLine); innerRoads.Remove(endLine); }