public unsafe CAbilityPtr GetAbility(ObjectIdL ability) { return(AsUnsafe()->GetAbility(ability)->AsSafe()); }
public unsafe CAbility *GetAbility(ObjectIdL ability) { return(ThisCall.Invoke <CAbilityPtr>(GameAddresses.CUnit__GetAbility, ability, false, true, true, true).AsUnsafe()); }
public static AbilDataCacheNodePtr FromId(ObjectIdL id) { return(GameFunctions.GetAbilDataCacheNodeFromId(id)); }
public static unsafe AbilDataCacheNode *FromId(ObjectIdL id) { return(GameFunctions.GetAbilDataCacheNodeFromId(id).AsUnsafe()); }