protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); basefont = Content.Load <SpriteFont>("basefont"); Button_Map = Content.Load <Texture2D>("UI\\Project Spritemap"); pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Bgra32); Color[] colors = new Color[1]; colors[0] = Color.White; pixel.SetData(colors); // Load Config 1 string[] configlines = File.ReadAllLines("config.txt"); string GCC_PATH = Array.Find(configlines, x => x.StartsWith("GCC_Compiler_PATH")); Config.GCC_Compiler_PATH = GCC_PATH.Split('=')[1]; string SAVE_PATH = Array.Find(configlines, x => x.StartsWith("Save_Folder_PATH")); Config.SAVE_PATH = SAVE_PATH.Split('=')[1]; // Load Config 2 configlines = File.ReadAllLines("config_2.txt"); for (int i = 0; i < 7; ++i) { string curstr = Array.Find(configlines, x => x.StartsWith("WIRECOL_LAYER" + (i + 1).ToString())); string data = curstr.Split('=')[1]; int R = int.Parse(data.Substring(0, 2), System.Globalization.NumberStyles.HexNumber); int G = int.Parse(data.Substring(2, 2), System.Globalization.NumberStyles.HexNumber); int B = int.Parse(data.Substring(4, 2), System.Globalization.NumberStyles.HexNumber); Config.WIRE_COLORS[i] = new Color(R, G, B); } // Check for write permissions for the simulation files bool WriteAccessToMainFolder = Extensions.HasWritePermissions(Directory.GetCurrentDirectory()); if (!WriteAccessToMainFolder) { Console.WriteLine("Could not write important simulation files. Run the application in adminstrator mode or check the permissions of the application folder to fix this."); System.Windows.Forms.MessageBox.Show("Could not write important simulation files. Run the application in adminstrator mode or check the permissions of the application folder to fix this.", null, System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error); ExitApplication(); } UI_handler = new UI_Handler(Content); UI_handler.Initialize(spriteBatch); simulator = new Simulator(); GraphicsChanged(null, EventArgs.Empty); string pathtoexe = Directory.GetCurrentDirectory(); IntPtr consolewindowhandle = GetConsoleWindow(); ShowWindow(consolewindowhandle, SW_HIDE); }
public static bool LoadLibrarys(params string[] paths) { List <string> missinglibraries = new List <string>(); for (int i = 0; i < paths.Length; ++i) { if (!File.Exists(paths[i])) { missinglibraries.Add(paths[i]); } } if (missinglibraries.Count > 0) { string message = "Following Libraries not found:\n"; for (int i = 0; i < missinglibraries.Count; ++i) { message += missinglibraries[i] + "\n"; } System.Windows.Forms.MessageBox.Show(message, null, MessageBoxButtons.OK, MessageBoxIcon.Error); return(false); } Sim_Component.Components_Data.Clear(); CompLibrary.AllUsedLibraries.Clear(); for (int i = 0; i < paths.Length; ++i) { //if(File.Exists(paths[i])) //{ CompLibrary newlibrary = new CompLibrary(null, paths[i]); newlibrary.LoadFromPath(); //} //else //{ // System.Windows.Forms.MessageBox.Show("Library not found: \n" + paths[i], null, MessageBoxButtons.OK, MessageBoxIcon.Error); // Sim_Component.Components_Data.Clear(); // CompLibrary.AllUsedLibraries.Clear(); // UI_Handler.InitComponents(); // return -2; //} } UI_Handler.InitComponents(); GenerateDllCodeAndCompile(); return(true); }