Пример #1
0
        private void drawArc(PaintEventArgs e, int width, int height)
        {
            CircleArc arc         = circle.GetArc();
            float     startRadian = (float)arc.GetRadianInterval().Item1;
            float     radianWidth = (float)arc.GetArcWidth();

            e.Graphics.DrawArc(arcPen,
                               new Rectangle(
                                   width / 2 - circle.GetRadius(),
                                   height / 2 - circle.GetRadius(),
                                   circle.GetDiameter(),
                                   circle.GetDiameter()
                                   ),
                               360 - (float)(startRadian) * 180f / (float)Math.PI,
                               (float)(radianWidth) * 180f / (float)Math.PI
                               );
        }
Пример #2
0
        public static bool AreColliding(PlayerDot playerDot, CircleArc circleArc)
        {
            double playerDotRadian      = playerDot.GetRadian();
            double circleArcBeginRadian = circleArc.GetRadianInterval().Item1;
            double circleArcEndRadian   = circleArc.GetRadianInterval().Item2;

            if (circleArcBeginRadian < circleArcEndRadian)
            {
                circleArcBeginRadian += 2 * Math.PI;
                if (playerDotRadian < circleArcEndRadian)
                {
                    playerDotRadian += 2 * Math.PI;
                }
            }

            return(circleArcBeginRadian >= playerDotRadian && circleArcEndRadian <= playerDotRadian);
        }
Пример #3
0
 public Circle(int radius)
 {
     this.radius = radius;
     playerDot   = new PlayerDot(radius);
     circleArc   = new CircleArc(0.5, Math.PI / 2);
 }